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Link to contents of Javascript console in the browser
I don't believe this to be a browser issue.
Screenshot(s)/video(s) showing the problem:
This is unavailable, as I have "fixed" the problem, and the tmp folder has been cleared out. I'm clicking on the camera button under the "unrendered timelapses" section.
My fix was to edit this line so that fps=60. I added logging calls to troubleshoot, which show up with their line numbers in the octoprint.log file as warnings.
I believe this line should be passing the fps parameter to that function, but I'm not well versed in JS to try it.
I have read the FAQ.
The text was updated successfully, but these errors were encountered:
What were you doing?
Trying to render an unrendered timelapse. I have offloaded this rendering to a more powerful server via a nfs share, roughly following this.
What did you expect to happen?
I expected the ffpmeg arguments to reflect my target fps setting (60)
What happened instead?
The "-framerate" parameter kept using the default value of 25
Did the same happen when running OctoPrint in safe mode?
I didn't try. The only plugins I have installed are fullscreen and octorant, and I think I found the problem anyway.
Version of OctoPrint
OctoPrint 1.3.8
Operating System running OctoPrint
OctoPi 0.15.0PE
Printer model & used firmware incl. version
Prusa i3 MK3
Browser and version of browser, operating system running browser
Chrome Version 65.0.3325.181 (Official Build) (64-bit)
Link to octoprint.log
octoprint.log
Link to contents of terminal tab or serial.log
Not an issue with the printer.
Link to contents of Javascript console in the browser
I don't believe this to be a browser issue.
Screenshot(s)/video(s) showing the problem:
This is unavailable, as I have "fixed" the problem, and the tmp folder has been cleared out. I'm clicking on the camera button under the "unrendered timelapses" section.
My fix was to edit this line so that fps=60. I added logging calls to troubleshoot, which show up with their line numbers in the octoprint.log file as warnings.
I believe this line should be passing the fps parameter to that function, but I'm not well versed in JS to try it.
I have read the FAQ.
The text was updated successfully, but these errors were encountered: