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Added multiple exits for QNEST. (#29)
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Should make it easy for units to exit the building.
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forcecore committed Feb 14, 2017
1 parent f9eea50 commit a850103
Showing 1 changed file with 22 additions and 17 deletions.
39 changes: 22 additions & 17 deletions rules/structures.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -1796,24 +1796,24 @@ QNEST:
WithBuildingPlacedAnimation:
Power:
Amount: 0
Exit@1:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Exit@1: # building (qant)
SpawnOffset: 0,0,0 # from center
ExitCell: 1,3 # from top left.
Exit@2:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Exit@3:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Exit@4:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Exit@5:
SpawnOffset: 213,-128,0
ExitCell: 1,2
Exit@6:
SpawnOffset: 213,-128,0
ExitCell: 1,2
SpawnOffset: 0,-1024,0
ExitCell: 1,-1
Exit@3: # infantry
SpawnOffset: -1024,0,0
ExitCell: -1,1
Exit@4: # vehicle
SpawnOffset: 1024,0,0
ExitCell: 3,1
Exit@5: # smallant
SpawnOffset: -1024,0,0
ExitCell: -1,1
Exit@6: # bigant
SpawnOffset: 1024,0,0
ExitCell: 3,1
RallyPoint:
#WithDeathAnimation:
#DeathSequence: dead
Expand Down Expand Up @@ -1954,3 +1954,8 @@ EVO:
Range: 5c0
ProvidesPrerequisite@buildingname:
-Sellable: # bio
Cargo:
Types: Infantry, Vehicle
MaxWeight: 5
PipCount: 5
PassengerFacing: 0

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