Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Accept resources trait for a player #31

Closed
forcecore opened this issue Feb 6, 2017 · 4 comments
Closed

Accept resources trait for a player #31

forcecore opened this issue Feb 6, 2017 · 4 comments

Comments

@forcecore
Copy link
Owner

forcecore commented Feb 6, 2017

Needed for a proper MARV.
Current implementation of mods.common has potential bugs...
Whenever any harv virtually dockes in a PROC then it "evicts" from dockedHarv pointer.
When enemy engineer comes and captures the building then the virtual docked one will get captured.
Not good.

@GraionDilach
Copy link
Contributor

There's also abcdefg30/OpenRA.Mods.AS@81a86e2 which never was PRed but I think I'll take it over to get it sorta finished.

@forcecore
Copy link
Owner Author

Oooh looks good :)

@GraionDilach
Copy link
Contributor

Yeah, I remember my main pick with it back then was that it lacks the deploy functionality to start processing anytime, but it's been a while.

@forcecore
Copy link
Owner Author

Keeping track of "virtually docked" harvesters instead.
Conceptually, chrono harvs need at least 1 alive refinery in my mod.

forcecore/OpenRA@ef13feb

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants