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Merge pull request #13 from fortressforever/features/avd-defenders-ob…
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…jective

Fixed defender's objective tracking flag carrier AvD
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squeek502 committed Mar 9, 2015
2 parents b219f4d + dd72eaa commit 0e52fbc
Showing 1 changed file with 31 additions and 9 deletions.
40 changes: 31 additions & 9 deletions maps/includes/base_ad.lua
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,12 @@ if DEFENDERS == nil then DEFENDERS = Team.kRed; end
--if MAP_LENGTH == nil then MAP_LENGTH = 1436; end -- 23 minutes 56 seconds, 4 seconds less than the default timelimit of 24 minutes.

if ATTACKERS_OBJECTIVE_ENTITY == nil then ATTACKERS_OBJECTIVE_ENTITY = nil end
if DEFENDERS_OBJECTIVE_ENTITY == nil then DEFENDERS_OBJECTIVE_ENTITY = nil end
-- _ONCAP set to true; Defenders should always point to cap
if DEFENDERS_OBJECTIVE_ONCAP == nil then DEFENDERS_OBJECTIVE_ONCAP = true end
-- _OBJECTIVE_ONCARRIER and _ONFLAG set to false to keep objective on cap
if DEFENDERS_OBJECTIVE_ONFLAG == nil then DEFENDERS_OBJECTIVE_ONFLAG = false end
if DEFENDERS_OBJECTIVE_ONCARRIER == nil then DEFENDERS_OBJECTIVE_ONCARRIER = false end

INITIAL_FUSE_TIMER = 80
BLOW_CP1_ROUTE_TIMER = 300
Expand Down Expand Up @@ -94,8 +100,8 @@ function startup( )
AddSchedule("blow_cp2_extra_route", BLOW_CP2_ROUTE_TIMER, blow_cp2_extra_route )

ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), ATTACKERS_OBJECTIVE_ENTITY )
end

function blow_first_gate( )
Expand Down Expand Up @@ -168,11 +174,11 @@ function player_spawn( player_entity )
player:AddAmmo( Ammo.kCells, 200 )
end

-- if player:GetTeamId() == ATTACKERS then
if player:GetTeamId() == ATTACKERS then
UpdateObjectiveIcon( player, ATTACKERS_OBJECTIVE_ENTITY )
-- elseif player:GetTeamId() == DEFENDERS then
-- UpdateObjectiveIcon( player, nil )
-- end
elseif player:GetTeamId() == DEFENDERS then
UpdateObjectiveIcon( player, DEFENDERS_OBJECTIVE_ENTITY )
end
end

function addpoints( )
Expand Down Expand Up @@ -272,8 +278,8 @@ function base_ad_flag:touch( touch_entity )

-- change objective icons
ATTACKERS_OBJECTIVE_ENTITY = player
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateObjectiveIcon( player, GetEntityByName( "cp"..self.phase.."_cap" ) )

LogLuaEvent(player:GetId(), 0, "flag_touch", "flag_name", flag:GetName(), "player_origin", (string.format("%0.2f",player:GetOrigin().x) .. ", " .. string.format("%0.2f",player:GetOrigin().y) .. ", " .. string.format("%0.1f",player:GetOrigin().z) ), "player_health", "" .. player:GetHealth());
Expand Down Expand Up @@ -304,9 +310,9 @@ function base_ad_flag:onownerdie( owner_entity )

-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
UpdateDefendersObjective()
UpdateObjectiveIcon( player, nil )
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), ATTACKERS_OBJECTIVE_ENTITY )

-- remove flag icon from hud
RemoveHudItem( player, flag:GetName() )
Expand Down Expand Up @@ -334,8 +340,8 @@ function base_ad_flag:onreturn( )

-- change objective icon
ATTACKERS_OBJECTIVE_ENTITY = flag
UpdateDefendersObjective()
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), ATTACKERS_OBJECTIVE_ENTITY )

LogLuaEvent(0, 0, "flag_returned","flag_name",flag:GetName());

Expand Down Expand Up @@ -403,8 +409,9 @@ function base_ad_cap:oncapture( player, item )

-- remove objective icon
ATTACKERS_OBJECTIVE_ENTITY = nil
DEFENDERS_OBJECTIVE_ENTITY = nil
UpdateTeamObjectiveIcon( GetTeam(ATTACKERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), ATTACKERS_OBJECTIVE_ENTITY )
UpdateTeamObjectiveIcon( GetTeam(DEFENDERS), DEFENDERS_OBJECTIVE_ENTITY )

-- Remove previous phase flag
flag_remove( item )
Expand Down Expand Up @@ -438,6 +445,7 @@ function cap_delay_timer( cap )

-- update objective icon
ATTACKERS_OBJECTIVE_ENTITY = GetEntityByName( "cp"..phase.."_flag" )
UpdateDefendersObjective()

setup_door_timer( cap.doorname, cap.duration)
ApplyToAll( { AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips } )
Expand Down Expand Up @@ -621,6 +629,20 @@ function final_allowedmethod( self, player_entity )
return (teamId == DEFENDERS and phase == 3)
end

function UpdateDefendersObjective()
-- Check to see what Defenders should be focused on and update
local flag = GetInfoScriptByName("cp"..phase.."_flag")
local carried = flag:IsCarried()
if (not carried and DEFENDERS_OBJECTIVE_ONFLAG) or (carried and DEFENDERS_OBJECTIVE_ONCARRIER) then
DEFENDERS_OBJECTIVE_ENTITY = flag
elseif DEFENDERS_OBJECTIVE_ONCAP then
DEFENDERS_OBJECTIVE_ENTITY = GetEntityByName("cp"..phase.."_cap")
else
DEFENDERS_OBJECTIVE_ENTITY = nil
end
UpdateTeamObjectiveIcon( GetTeam(defenders), DEFENDERS_OBJECTIVE_ENTITY )
end


-----------------------------------------
-- instanciate everything
Expand Down

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