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Add super basic weapon script for the scout jumpgun
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WeaponData | ||
{ | ||
// Weapon characteristics: | ||
"CycleTime" "0.2" // Rate of fire | ||
"CycleDecrement" "1" // Number of bullets fired per cycle | ||
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"Damage" "0" // Damage per burst | ||
"DamageRadius" "0" // Radius of damage | ||
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// Projectile weapons | ||
"Speed" "1500" // Speed for projectile to travel at | ||
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"RecoilAmount" "2" // Amount of recoil | ||
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// Hitscan weapons | ||
"Bullets" "-1" // Bullets to shoot | ||
"BulletSpread" "-1" // Spread of projectiles | ||
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"PreReloadTime" "-1" // Time taken for the weapon to move to reload state | ||
"ReloadTime" "-1" // Time taken to reload a shell/rocket/etc | ||
"PostReloadTime" "-1" // Time taken to move weapon back to firing state | ||
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"SpinTime" "-1" // For AC | ||
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"clip_size" "-1" | ||
"clip2_size" "-1" | ||
"default_clip" "50" | ||
"default_clip2" "-1" | ||
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"primary_ammo" "AMMO_NAILS" | ||
"secondary_ammo" "None" | ||
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"ffencrypted" "1" // required for the script to load | ||
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// Weapon data is loaded by both the Game and Client DLLs. | ||
"printname" "#FF_WPNHUD_JUMPGUN" | ||
"viewmodel" "models/weapons/railgun/v_railgun.mdl" | ||
"playermodel" "models/weapons/railgun/w_railgun.mdl" | ||
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"anim_prefix" "anim" | ||
"PlayerAnimationExtension" "railgun" | ||
"bucket" "2" | ||
"bucket_position" "2" | ||
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"weight" "50" | ||
"item_flags" "0" | ||
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// Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) | ||
SoundData | ||
{ | ||
"empty" "generic.empty" | ||
"single_shot" "railgun.single_shot" | ||
"double_shot" "railgun.charged_shot" | ||
"special1" "railgun.chargeloop" | ||
"special2" "railgun.halfcharge" // half charge notification | ||
"special3" "railgun.fullcharge" // full charge notification | ||
"burst" "railgun.overcharge" // overcharge | ||
// "special2" "ambient.electrical_zap_8" // half charge notification | ||
// "special3" "ambient.electrical_zap_9" // full charge notification | ||
// "burst" "ambient.electrical_zap_5" // overcharge | ||
} | ||
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// Weapon Sprite data is loaded by the Client DLL. | ||
TextureData | ||
{ | ||
"weapon" | ||
{ | ||
"font" "WeaponIcons" | ||
"character" "t" | ||
} | ||
"weapon_s" | ||
{ | ||
"font" "WeaponIconsSelected" | ||
"character" "t" | ||
} | ||
"ammo" | ||
{ | ||
"font" "WeaponIconsSmall" | ||
"character" "7" | ||
} | ||
"crosshair" | ||
{ | ||
"file" "sprites/crosshairs" | ||
"x" "0" | ||
"y" "48" | ||
"width" "24" | ||
"height" "24" | ||
} | ||
"autoaim" | ||
{ | ||
"file" "sprites/crosshairs" | ||
"x" "0" | ||
"y" "48" | ||
"width" "24" | ||
"height" "24" | ||
} | ||
"deathnotice" | ||
{ | ||
"font" "StatusGlyphsSmall" | ||
"character" "u" | ||
} | ||
} | ||
ModelBounds | ||
{ | ||
Viewmodel | ||
{ | ||
Mins "-10 -4 -13" | ||
Maxs "21 9 -1" | ||
} | ||
World | ||
{ | ||
Mins "-10 -7 -6" | ||
Maxs "22 8 9" | ||
} | ||
} | ||
} |