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Merge pull request #16 from fortressforever/cleanup/encrypted-scripts
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Unencrypt the player/weapon scripts
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squeek502 committed Mar 9, 2015
2 parents 66c2a7e + 5d4aa75 commit cf74cf2
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Binary file removed scripts/ff_playerclass_civilian.ctx
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61 changes: 61 additions & 0 deletions scripts/ff_playerclass_civilian.txt
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PlayerClassData
{
"slot" "10"
"classname" "civilian"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_CIVILIAN"
"description" "#FF_HELP_CIVILIAN"
"role" "#FF_ROLE_CIVILIAN"

// Model
"model" "models/player/civilian/civilian.mdl"

// Health & Armour
"max_armour" "50"
"initial_armour" "25"
"armour_type" "3" // this means 0.3
"health" "75"

"speed" "230" //5% boosted was 241

"firepower" "10" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
//"weapon" "ff_weapon_tommygun"
"weapon" "ff_weapon_umbrella"
}

"primary_classname" "None"
"primary_initial" "-1"
"primary_max" "-1"

"secondary_classname" "None"
"secondary_initial" "-1"
"secondary_max" "-1"

// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "0"
"AMMO_NAILS" "0"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "150"
"AMMO_NAILS" "0"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_demoman.ctx
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66 changes: 66 additions & 0 deletions scripts/ff_playerclass_demoman.txt
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PlayerClassData
{
"slot" "4"
"classname" "demoman"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_DEMOMAN"
"description" "#FF_HELP_DEMOMAN"
"role" "#FF_ROLE_DEMOMAN"

// Model
"model" "models/player/demoman/demoman.mdl"

// Health & Armour
"max_armour" "120"
"initial_armour" "50"
"armour_type" "6" // this means 0.6
"health" "90"

"speed" "280" //5% was 294

"firepower" "100" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_shotgun"
"weapon" "ff_weapon_pipelauncher"
"weapon" "ff_weapon_grenadelauncher"
"weapon" "ff_weapon_deploydetpack"
"skill" "detpack"
"skill" "detpipes"
}

"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"

"secondary_classname" "ff_grenade_mirv"
"secondary_initial" "1"
"secondary_max" "2"

// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "30"
"AMMO_NAILS" "0"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "20"
"AMMO_DETPACK" "1"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "75"
"AMMO_NAILS" "50"
"AMMO_CELLS" "50"
"AMMO_ROCKETS" "50"
"AMMO_DETPACK" "1"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_engineer.ctx
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67 changes: 67 additions & 0 deletions scripts/ff_playerclass_engineer.txt
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PlayerClassData
{
"slot" "9"
"classname" "engineer"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_ENGINEER"
"description" "#FF_HELP_ENGINEER"
"role" "#FF_ROLE_ENGINEER"

// Model
"model" "models/player/engineer/engineer.mdl"

// Health & Armour
"max_armour" "50"
"initial_armour" "25"
"armour_type" "5" // this means 0.5
"health" "80"

"speed" "300" //315 was 5% boosted

"firepower" "55" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_spanner"
"weapon" "ff_weapon_railgun"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_deploydispenser"
"weapon" "ff_weapon_deploysentrygun"

"skill" "dispenser"
"skill" "sentrygun"
}

"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"

"secondary_classname" "ff_grenade_emp"
"secondary_initial" "1"
"secondary_max" "2"

// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "20"
"AMMO_NAILS" "25"
"AMMO_CELLS" "100"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "50"
"AMMO_NAILS" "50"
"AMMO_CELLS" "200"
"AMMO_ROCKETS" "30"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_hwguy.ctx
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63 changes: 63 additions & 0 deletions scripts/ff_playerclass_hwguy.txt
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PlayerClassData
{
"slot" "6"
"classname" "hwguy"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_HWGUY"
"description" "#FF_HELP_HWGUY"
"role" "#FF_ROLE_HWGUY"

// Model
"model" "models/player/hwguy/hwguy.mdl"

// Health & Armour
"max_armour" "300"
"initial_armour" "150"
"armour_type" "8" // this means 0.8
"health" "100"

"speed" "230" //5% add was 241

"firepower" "85" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_assaultcannon"
}

"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"

"secondary_classname" "ff_grenade_slowfield"
"secondary_initial" "1"
"secondary_max" "2"


// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "200"
"AMMO_NAILS" "0"
"AMMO_CELLS" "30"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "200"
"AMMO_NAILS" "200"
"AMMO_CELLS" "50"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_medic.ctx
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62 changes: 62 additions & 0 deletions scripts/ff_playerclass_medic.txt
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PlayerClassData
{
"slot" "5"
"classname" "medic"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_MEDIC"
"description" "#FF_HELP_MEDIC"
"role" "#FF_ROLE_MEDIC"

// Model
"model" "models/player/medic/medic.mdl"

// Health & Armour
"max_armour" "100"
"initial_armour" "50"
"armour_type" "6" // this means 0.6
"health" "90"

"speed" "320" //5% boosted was 336

"firepower" "50" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_medkit"
"weapon" "ff_weapon_supershotgun"
"weapon" "ff_weapon_supernailgun"
}

"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"

"secondary_classname" "ff_grenade_concussion"
"secondary_initial" "2"
"secondary_max" "3"

// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "50"
"AMMO_NAILS" "50"
"AMMO_CELLS" "0"
"AMMO_ROCKETS" "0"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "75"
"AMMO_NAILS" "150"
"AMMO_CELLS" "50"
"AMMO_ROCKETS" "25"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_pyro.ctx
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63 changes: 63 additions & 0 deletions scripts/ff_playerclass_pyro.txt
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PlayerClassData
{
"slot" "7"
"classname" "pyro"

"ffencrypted" "1" // required for the script to load

// Text
"printname" "#FF_PLAYER_PYRO"
"description" "#FF_HELP_PYRO"
"role" "#FF_ROLE_PYRO"

// Model
"model" "models/player/pyro/pyro.mdl"

// Health & Armour
"max_armour" "150"
"initial_armour" "50"
"armour_type" "6" // this means 0.6
"health" "100"

// Speed
"speed" "300" //5% boost was 315

"firepower" "65" // from 1 to 100

// Weapns to automatically equip the class with
ArmamentsData
{
"weapon" "ff_weapon_crowbar"
"weapon" "ff_weapon_ic"
"weapon" "ff_weapon_flamethrower"
}

"primary_classname" "ff_grenade_normal"
"primary_initial" "2"
"primary_max" "4"

"secondary_classname" "ff_grenade_napalm"
"secondary_initial" "2"
"secondary_max" "4"

// Ammo amounts for the player
AmmoData
{
"AMMO_SHELLS" "20"
"AMMO_NAILS" "0"
"AMMO_CELLS" "120"
"AMMO_ROCKETS" "5"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}

MaxAmmoData
{
"AMMO_SHELLS" "40"
"AMMO_NAILS" "50"
"AMMO_CELLS" "200"
"AMMO_ROCKETS" "20"
"AMMO_DETPACK" "0"
"AMMO_MANCANNON" "0"
}
}
Binary file removed scripts/ff_playerclass_scout.ctx
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