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Allow Lua to get from the damage info where the damage occurred. Being Head, legs, torso, ect.
The text was updated successfully, but these errors were encountered:
You could approximate this using damageinfo:GetDamagePosition() and comparing it to the origin of the victim.
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Ah i see, I really wasn't sure what that function was used for. Thanks Squeek.
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Allow Lua to get from the damage info where the damage occurred. Being Head, legs, torso, ect.
The text was updated successfully, but these errors were encountered: