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It's still pretty common to watch an STV demo and have the player you're spectating be permanently stuck in a crouch view. Sometimes it looks like the player has their head resting on the ground. Bug seems to have been introduced in 2.45?
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Other common STV bugs are player view clipping through ceilings, and player view animating behind the rest of the game state. (i.e. projectiles flying out at funny angles, getting hitscan kills before the shot is lined up.)
Something like a spec_camheight would be a useful cvar for fixing the ceiling clip or crouch bug maybe? But I'm probly the only person who would get any use out of that.
It's still pretty common to watch an STV demo and have the player you're spectating be permanently stuck in a crouch view. Sometimes it looks like the player has their head resting on the ground. Bug seems to have been introduced in 2.45?
The text was updated successfully, but these errors were encountered: