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from a code standpoint, i don't know how hard/redundant it would be, especially since i'm very inexperienced in programming and have never touched C++, but from a design/balance standpoint, isn't that a bad idea?
here's what i mean.
letting a spy just gain speed for free by disguising as a scout doesn't make much sense, and punishing a spy for disguising isn't something i'd consider good design.
additionally, if the spy's speed stays unchanged, it serves as a method to identify them from a distance. if you see a scout that's a little too slow, or a heavy that is way too fast, you know that they're either doing wonky stuff with hacks, or are a disguised spy.
from what i remember that's how it is in other Fortress series games right? and i don't think it's really an issue there either. so.
maybe those are too many words to call "my two cents", but i laid out a few of my thoughts right now. so.
For example: if you disguise as the Scout, your speed won't change to the Scout's speed (400 u/s) but it will remain on the Spy's speed (300 u/s).
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