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Make handheld frag jumps more TFC-like™ #41
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Given how much damage they do, a horizontal boost would be more rewarding for all non-conc classes. Would also help differentiate scout and medic from each other. Supported. |
Did some testing using a custom TFC server plugin. Here's the resultant data:
So, basically, it looks like it just adds ~1000 velocity in the direction of your current velocity. And if your velocity is (0,0,0), then it sends you straight up at ~950. Should be fairly straightforward to implement. |
There's almost no variability in the trajectory you get from HHing nades in FF. In TFC, you had a lot more control (jump earlier for a flatter boost).
Also, the horizontal speed you get from HH frags in FF is much lower than it was in TFC (in TFC, as a spy, run + HH nade = ~1200 speed; in FF, you get ~600 speed if the nade goes off right as you jump, and ~900 speed if the nade goes off if you're on the downward part of your jump). There's also a huge difference in what happens if you HH without jumping between TFC and FF (in TFC, you go about 5 feet along the ground; in FF, you get popped up pretty high)
Referenced a little bit here: http://forums.fortress-forever.com/showpost.php?p=504571&postcount=13
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