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Readme update #23

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Readme update #23

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README.md Outdated
The implementation in the ios app consists of manipulating bits. That may be tricky. A single bit error and nothing will work, plus it will be hard to debug. For those reasons, and since the specs are perfectly clear we recommend to start writing unit tests before the code implementation.
## Running / Development

To run the project on iOS you need installed XCode and have a phisical device.

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To run the project on iOS you need installed XCode and have a phisical device.
To run the project on iOS you need installed XCode and have a physical device since simulators don't support bluetooth.

README.md Outdated

To run the project on iOS you need installed XCode and have a phisical device.

- Generate the native part of the app using the command:

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- Generate the native part of the app using the command:
- Build the app using. following commad: (It will generate `ios` directory containing native part of the app)

README.md Outdated
```bash
yarn ios --configuration=Debug --device
```
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier.

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- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier.
- Using Xcode open `BadgeMagic.xcworkspace` located inside generated `ios` directory, then in the 'Signing and Capabilities' section, set up Development Team (You personal one) and Bundle Identifier (you can add suffix with your name - it serves only for local development).

README.md Outdated
yarn ios --configuration=Debug --device
```
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier.
- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management.

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- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management.
- Check if the physical build destination is set up on the physical device (it may be necessary to remove Push Notifications).

README.md Outdated
```
- Open `BadgeMagic.xcworkspace` in Xcode, then in the 'Signing and Capabilities' section, set up Development Team and Bundle Identifier.
- Check if the physical build destination is set up on the physical device (this may be useful to remove Push Notifications). If you have a different Apple ID between Xcode and your device, you need to allow the device to accept the Apple ID in Settings -> Device Management.
- If you still can't open the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269).

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- If you still can't open the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269).
- If you still can't build the app, try deleting the `ios\.xcode.env.local` file. It may help :) [Bug description] (https://github.com/facebook/react-native/issues/39903#issuecomment-1847591269).
- If you can't open app after installing in on you iPhone then probably you have a different Apple ID between Xcode and your iPhone. Please open Device Management settings and allow your Phone to run the app

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