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parser-go.go
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parser-go.go
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package vugu
import (
"bytes"
"fmt"
"io"
"io/ioutil"
"mime"
"os"
"os/exec"
"path/filepath"
"strings"
"unicode"
// "github.com/vugu/vugu/internal/htmlx"
// "github.com/vugu/vugu/internal/htmlx/atom"
// "golang.org/x/net/html"
// "golang.org/x/net/html/atom"
"github.com/vugu/html"
"github.com/vugu/html/atom"
)
// ParserGo is a template parser that emits Go source code that will construct the appropriately wired VGNodes.
type ParserGo struct {
PackageName string // name of package to use at top of files
StructType string // just the struct name, no "*" (replaces ComponentType and DataType)
ComponentType string // just the struct name, no "*"
DataType string // just the struct name, no "*"
OutDir string // output dir
OutFile string // output file name with ".go" suffix
NoOptimizeStatic bool // set to true to disable optimization of static blocks of HTML into vg-html expressions
}
func (p *ParserGo) gofmt(pgm string) (string, error) {
// build up command to run
cmd := exec.Command("gofmt")
// I need to capture output
var fmtOutput bytes.Buffer
cmd.Stderr = &fmtOutput
cmd.Stdout = &fmtOutput
// also set up input pipe
read, write := io.Pipe()
defer write.Close() // make sure this always gets closed, it is safe to call more than once
cmd.Stdin = read
// copy down environment variables
cmd.Env = os.Environ()
// force wasm,js target
cmd.Env = append(cmd.Env, "GOOS=js")
cmd.Env = append(cmd.Env, "GOARCH=wasm")
// start gofmt
if err := cmd.Start(); err != nil {
return pgm, fmt.Errorf("can't run gofmt: %v", err)
}
// stream in the raw source
if _, err := write.Write([]byte(pgm)); err != nil && err != io.ErrClosedPipe {
return pgm, fmt.Errorf("gofmt failed: %v", err)
}
write.Close()
// wait until gofmt is done
if err := cmd.Wait(); err != nil {
return pgm, fmt.Errorf("go fmt error %v; full output: %s", err, string(fmtOutput.Bytes()))
}
return string(fmtOutput.Bytes()), nil
}
// Parse is an experiment...
// r is the actual input, fname is only used to emit line directives
func (p *ParserGo) Parse(r io.Reader, fname string) error {
state := &parseGoState{}
inRaw, err := ioutil.ReadAll(r)
if err != nil {
return err
}
// use a tokenizer to peek at the first element and see if it's an HTML tag
state.isFullHTML = false
tmpZ := html.NewTokenizer(bytes.NewReader(inRaw))
for {
tt := tmpZ.Next()
if tt == html.ErrorToken {
return tmpZ.Err()
}
if tt != html.StartTagToken { // skip over non-tags
continue
}
t := tmpZ.Token()
if t.Data == "html" {
state.isFullHTML = true
break
}
break
}
// log.Printf("isFullHTML: %v", state.isFullHTML)
if state.isFullHTML {
n, err := html.Parse(bytes.NewReader(inRaw))
if err != nil {
return err
}
state.docNodeList = append(state.docNodeList, n) // docNodeList is just this one item
} else {
nlist, err := html.ParseFragment(bytes.NewReader(inRaw), &html.Node{
Type: html.ElementNode,
DataAtom: atom.Div,
Data: "div",
})
if err != nil {
return err
}
// only add elements
for _, n := range nlist {
if n.Type != html.ElementNode {
continue
}
// log.Printf("FRAGMENT: %#v", n)
state.docNodeList = append(state.docNodeList, n)
}
}
// run n through the optimizer and convert large chunks of static elements into
// vg-html attributes, this should provide a significiant performance boost for static HTML
if !p.NoOptimizeStatic {
for _, n := range state.docNodeList {
err = compactNodeTree(n)
if err != nil {
return err
}
}
}
// log.Printf("parsed document looks like so upon start of parsing:")
// for i, n := range state.docNodeList {
// var buf bytes.Buffer
// err := html.Render(&buf, n)
// if err != nil {
// return fmt.Errorf("error during debug render: %v", err)
// }
// log.Printf("state.docNodeList[%d]:\n%s", i, buf.Bytes())
// }
err = p.visitOverall(state)
if err != nil {
return err
}
var buf bytes.Buffer
// log.Printf("goBuf.Len == %v", goBuf.Len())
buf.Write(state.goBuf.Bytes())
buf.Write(state.buildBuf.Bytes())
buf.Write(state.goBufBottom.Bytes())
outPath := filepath.Join(p.OutDir, p.OutFile)
fo, err := p.gofmt(buf.String())
if err != nil {
// if the gofmt errors, we still attempt to write out the non-fmt'ed output to the file, to assist in debugging
ioutil.WriteFile(outPath, buf.Bytes(), 0644)
return err
}
// run the import deduplicator
var dedupedBuf bytes.Buffer
err = dedupImports(bytes.NewReader([]byte(fo)), &dedupedBuf, p.OutFile)
if err != nil {
return err
}
// write to final output file
err = ioutil.WriteFile(outPath, dedupedBuf.Bytes(), 0644)
if err != nil {
return err
}
return nil
}
type codeChunk struct {
Line int
Column int
Code string
}
type parseGoState struct {
isFullHTML bool // is the first node an <html> tag
docNodeList []*html.Node // top level nodes parsed out of source file
goBuf bytes.Buffer // additional Go code (at top)
buildBuf bytes.Buffer // Build() method Go code (below)
goBufBottom bytes.Buffer // additional Go code that is put as the very last thing
// cssChunkList []codeChunk
// jsChunkList []codeChunk
outIsSet bool // set to true when vgout.Out has been set for to the level node
}
func (p *ParserGo) visitOverall(state *parseGoState) error {
fmt.Fprintf(&state.goBuf, "package %s\n\n", p.PackageName)
fmt.Fprintf(&state.goBuf, "// DO NOT EDIT: This file was generated by vugu. Please regenerate instead of editing or add additional code in a separate file.\n\n")
fmt.Fprintf(&state.goBuf, "import %q\n", "fmt")
fmt.Fprintf(&state.goBuf, "import %q\n", "reflect")
fmt.Fprintf(&state.goBuf, "import %q\n", "encoding/json")
fmt.Fprintf(&state.goBuf, "import %q\n", "github.com/vugu/vugu")
fmt.Fprintf(&state.goBuf, "import js %q\n", "github.com/vugu/vugu/js")
fmt.Fprintf(&state.goBuf, "\n")
// TODO: we use a prefix like "vg" as our namespace; should document that user code should not use that prefix to avoid conflicts
fmt.Fprintf(&state.buildBuf, "func (c *%s) Build(vgin *vugu.BuildIn) (vgout *vugu.BuildOut) {\n", p.StructType)
fmt.Fprintf(&state.buildBuf, " \n")
fmt.Fprintf(&state.buildBuf, " vgout = &vugu.BuildOut{}\n")
fmt.Fprintf(&state.buildBuf, " \n")
fmt.Fprintf(&state.buildBuf, " var vgiterkey interface{}\n")
fmt.Fprintf(&state.buildBuf, " _ = vgiterkey\n")
fmt.Fprintf(&state.buildBuf, " var vgn *vugu.VGNode\n")
// fmt.Fprintf(&buildBuf, " var vgparent *vugu.VGNode\n")
// NOTE: Use things that are lightweight here - e.g. don't do var _ = fmt.Sprintf because that brings in all of the
// (possibly quite large) formatting code, which might otherwise be avoided.
fmt.Fprintf(&state.goBufBottom, "// 'fix' unused imports\n")
fmt.Fprintf(&state.goBufBottom, "var _ fmt.Stringer\n")
fmt.Fprintf(&state.goBufBottom, "var _ reflect.Type\n")
fmt.Fprintf(&state.goBufBottom, "var _ json.RawMessage\n")
fmt.Fprintf(&state.goBufBottom, "var _ js.Value\n")
fmt.Fprintf(&state.goBufBottom, "\n")
// remove document node if present
if len(state.docNodeList) == 1 && state.docNodeList[0].Type == html.DocumentNode {
state.docNodeList = []*html.Node{state.docNodeList[0].FirstChild}
}
if state.isFullHTML {
if len(state.docNodeList) != 1 {
return fmt.Errorf("full HTML mode but not exactly 1 node found (found %d)", len(state.docNodeList))
}
err := p.visitHTML(state, state.docNodeList[0])
if err != nil {
return err
}
} else {
gotTopNode := false
for _, n := range state.docNodeList {
// ignore comments
if n.Type == html.CommentNode {
continue
}
if n.Type == html.TextNode {
// ignore whitespace text
if strings.TrimSpace(n.Data) == "" {
continue
}
// error on non-whitespace text
return fmt.Errorf("unexpected text outside any element: %q", n.Data)
}
// must be an element at this point
if n.Type != html.ElementNode {
return fmt.Errorf("unexpected node type %v; node=%#v", n.Type, n)
}
if isScriptOrStyle(n) {
err := p.visitScriptOrStyle(state, n)
if err != nil {
return err
}
continue
}
if gotTopNode {
return fmt.Errorf("Found more than one top level element: %s", n.Data)
}
gotTopNode = true
// handle top node
// check for forbidden top level tags
nodeName := strings.ToLower(n.Data)
if nodeName == "head" ||
nodeName == "body" {
return fmt.Errorf("component cannot use %q as top level tag", nodeName)
}
err := p.visitTopNode(state, n)
if err != nil {
return err
}
continue
}
}
// for _, chunk := range state.cssChunkList {
// // fmt.Fprintf(&buildBuf, " out.AppendCSS(/*line %s:%d*/%q)\n\n", fname, chunk.Line, chunk.Code)
// // fmt.Fprintf(&state.buildBuf, " out.AppendCSS(%q)\n\n", chunk.Code)
// _ = chunk
// panic("need to append whole node, not AppendCSS")
// }
// for _, chunk := range state.jsChunkList {
// // fmt.Fprintf(&buildBuf, " out.AppendJS(/*line %s:%d*/%q)\n\n", fname, chunk.Line, chunk.Code)
// // fmt.Fprintf(&state.buildBuf, " out.AppendJS(%q)\n\n", chunk.Code)
// _ = chunk
// panic("need to append whole node, not AppendJS")
// }
fmt.Fprintf(&state.buildBuf, " return vgout\n")
fmt.Fprintf(&state.buildBuf, "}\n\n")
return nil
}
func (p *ParserGo) visitHTML(state *parseGoState, n *html.Node) error {
pOutputTag(state, n)
// fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// fmt.Fprintf(&state.buildBuf, "vgout.Out = append(vgout.Out, vgn) // root for output\n") // for first element we need to assign as Doc on BuildOut
// state.outIsSet = true
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
fmt.Fprintf(&state.buildBuf, "{\n")
fmt.Fprintf(&state.buildBuf, "vgparent := vgn; _ = vgparent\n") // vgparent set for this block to vgn
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
if childN.Type != html.ElementNode {
continue
}
var err error
if strings.ToLower(childN.Data) == "head" {
err = p.visitHead(state, childN)
} else if strings.ToLower(childN.Data) == "body" {
err = p.visitBody(state, childN)
} else {
return fmt.Errorf("unknown tag inside html %q", childN.Data)
}
if err != nil {
return err
}
}
fmt.Fprintf(&state.buildBuf, "}\n")
return nil
}
func (p *ParserGo) visitHead(state *parseGoState, n *html.Node) error {
pOutputTag(state, n)
// fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// fmt.Fprintf(&state.buildBuf, "vgout.Out = append(vgout.Out, vgn) // root for output\n") // for first element we need to assign as Doc on BuildOut
// state.outIsSet = true
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
fmt.Fprintf(&state.buildBuf, "{\n")
fmt.Fprintf(&state.buildBuf, "vgparent := vgn; _ = vgparent\n") // vgparent set for this block to vgn
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
if isScriptOrStyle(childN) {
err := p.visitScriptOrStyle(state, childN)
if err != nil {
return err
}
continue
}
err := p.visitDefaultByType(state, childN)
if err != nil {
return err
}
}
fmt.Fprintf(&state.buildBuf, "}\n")
return nil
}
func (p *ParserGo) visitBody(state *parseGoState, n *html.Node) error {
pOutputTag(state, n)
// fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// fmt.Fprintf(&state.buildBuf, "vgout.Out = append(vgout.Out, vgn) // root for output\n") // for first element we need to assign as Doc on BuildOut
// state.outIsSet = true
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
fmt.Fprintf(&state.buildBuf, "{\n")
fmt.Fprintf(&state.buildBuf, "vgparent := vgn; _ = vgparent\n") // vgparent set for this block to vgn
foundMountEl := false
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
// ignore whitespace and comments directly in body
if childN.Type != html.ElementNode {
continue
}
if isScriptOrStyle(childN) {
err := p.visitScriptOrStyle(state, childN)
if err != nil {
return err
}
continue
}
if foundMountEl {
return fmt.Errorf("element %q found after we already have a mount element", childN.Data)
}
foundMountEl = true
err := p.visitDefaultByType(state, childN)
if err != nil {
return err
}
}
fmt.Fprintf(&state.buildBuf, "}\n")
return nil
}
// visitScriptOrStyle calls visitJS, visitCSS or visitGo accordingly,
// will error if the node does not correspond to one of those
func (p *ParserGo) visitScriptOrStyle(state *parseGoState, n *html.Node) error {
nodeName := strings.ToLower(n.Data)
// script tag
if nodeName == "script" {
var mt string // mime type
ty := attrWithKey(n, "type")
if ty == nil {
//return fmt.Errorf("script tag without type attribute is not valid")
mt = ""
} else {
mt, _, _ = mime.ParseMediaType(ty.Val)
}
// go code
if mt == "application/x-go" {
err := p.visitGo(state, n)
if err != nil {
return err
}
return nil
}
// component js (type attr omitted okay - means it is JS)
if mt == "application/javascript" || mt == "" {
err := p.visitJS(state, n)
if err != nil {
return err
}
return nil
}
return fmt.Errorf("found script tag with invalid mime type %q", mt)
}
// component css
if nodeName == "style" || nodeName == "link" {
err := p.visitCSS(state, n)
if err != nil {
return err
}
return nil
}
return fmt.Errorf("element %q is not a valid script or style - %#v", n.Data, n)
}
func (p *ParserGo) visitJS(state *parseGoState, n *html.Node) error {
if n.Type != html.ElementNode {
return fmt.Errorf("visitJS, not an element node %#v", n)
}
nodeName := strings.ToLower(n.Data)
if nodeName != "script" {
return fmt.Errorf("visitJS, tag %q not a script", nodeName)
}
// see if there's a script inside, or if this is a script include
if n.FirstChild == nil {
// script include - we pretty much just let this through, don't care what the attrs are
} else {
// if there is a script inside, we do not allow attributes other than "type", to avoid
// people using features that might not be compatible with the funky stuff we have to do
// in vugu to make all this work
for _, a := range n.Attr {
if a.Key != "type" {
return fmt.Errorf("attribute %q not allowed on script tag that contains JS code", a.Key)
}
if a.Val != "application/javascript" {
return fmt.Errorf("script type %q invalid (must be application/javascript)", a.Val)
}
}
// verify that all children are text nodes
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
if childN.Type != html.TextNode {
return fmt.Errorf("script tag contains non-text child: %#v", childN)
}
}
}
// allow control stuff, why not
// vg-for
if vgForExpr(n) != "" {
if err := p.emitForExpr(state, n); err != nil {
return err
}
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// vg-if
ife := vgIfExpr(n)
if ife != "" {
fmt.Fprintf(&state.buildBuf, "if %s {\n", ife)
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// but then for the actual output, we append to vgout.JS, instead of parentNode
fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// output any text children
if n.FirstChild != nil {
fmt.Fprintf(&state.buildBuf, "{\n")
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
// NOTE: we already verified above that these are just text nodes
fmt.Fprintf(&state.buildBuf, "vgn.AppendChild(&vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v})\n", childN.Type, childN.Data, staticVGAttr(childN.Attr))
}
fmt.Fprintf(&state.buildBuf, "}\n")
}
fmt.Fprintf(&state.buildBuf, "vgout.AppendJS(vgn)\n")
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
return nil
}
func (p *ParserGo) visitCSS(state *parseGoState, n *html.Node) error {
if n.Type != html.ElementNode {
return fmt.Errorf("visitCSS, not an element node %#v", n)
}
nodeName := strings.ToLower(n.Data)
switch nodeName {
case "link":
// okay as long as nothing is inside this node
if n.FirstChild != nil {
return fmt.Errorf("link tag should not have children")
}
// and it needs to have an href (url)
hrefAttr := attrWithKey(n, "href")
if hrefAttr == nil {
return fmt.Errorf("link tag must have href attribute but does not: %#v", n)
}
case "style":
// style must have child (will verify it is text below)
if n.FirstChild == nil {
return fmt.Errorf("style must have contents but does not: %#v", n)
}
// okay as long as only text nodes inside
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
if childN.Type != html.TextNode {
return fmt.Errorf("style tag contains non-text child: %#v", childN)
}
}
default:
return fmt.Errorf("visitCSS, unexpected tag name %q", nodeName)
}
// allow control stuff, why not
// vg-for
if vgForExpr(n) != "" {
if err := p.emitForExpr(state, n); err != nil {
return err
}
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// vg-if
ife := vgIfExpr(n)
if ife != "" {
fmt.Fprintf(&state.buildBuf, "if %s {\n", ife)
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// but then for the actual output, we append to vgout.CSS, instead of parentNode
fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// output any text children
if n.FirstChild != nil {
fmt.Fprintf(&state.buildBuf, "{\n")
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
// NOTE: we already verified above that these are just text nodes
fmt.Fprintf(&state.buildBuf, "vgn.AppendChild(&vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v})\n", childN.Type, childN.Data, staticVGAttr(childN.Attr))
}
fmt.Fprintf(&state.buildBuf, "}\n")
}
fmt.Fprintf(&state.buildBuf, "vgout.AppendCSS(vgn)\n")
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
return nil
}
func (p *ParserGo) visitGo(state *parseGoState, n *html.Node) error {
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
if childN.Type != html.TextNode {
return fmt.Errorf("unexpected node type %v inside of script tag", childN.Type)
}
// if childN.Line > 0 {
// fmt.Fprintf(&goBuf, "//line %s:%d\n", fname, childN.Line)
// }
state.goBuf.WriteString(childN.Data)
}
return nil
}
// visitTopNode handles the "mount point"
func (p *ParserGo) visitTopNode(state *parseGoState, n *html.Node) error {
// handle the top element other than <html>
err := p.visitNodeJustElement(state, n)
if err != nil {
return err
}
return nil
}
// visitNodeElementAndCtrl handles an element that supports vg-if, vg-for etc
func (p *ParserGo) visitNodeElementAndCtrl(state *parseGoState, n *html.Node) error {
// vg-for
if vgForExpr(n) != "" {
if err := p.emitForExpr(state, n); err != nil {
return err
}
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// vg-if
ife := vgIfExpr(n)
if ife != "" {
fmt.Fprintf(&state.buildBuf, "if %s {\n", ife)
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
err := p.visitNodeJustElement(state, n)
if err != nil {
return err
}
return nil
}
// visitNodeJustElement handles an element, ignoring any vg-if, vg-for (but it does handle vg-html - since that is not really "control" just a shorthand for it's contents)
func (p *ParserGo) visitNodeJustElement(state *parseGoState, n *html.Node) error {
// regular element
// if n.Line > 0 {
// fmt.Fprintf(&buildBuf, "//line %s:%d\n", fname, n.Line)
// }
pOutputTag(state, n)
// fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q,Attr:%#v}\n", n.Type, n.Data, staticVGAttr(n.Attr))
// if state.outIsSet {
// fmt.Fprintf(&state.buildBuf, "vgparent.AppendChild(vgn)\n") // if not root, make AppendChild call
// } else {
// fmt.Fprintf(&state.buildBuf, "vgout.Out = append(vgout.Out, vgn) // root for output\n") // for first element we need to assign as Doc on BuildOut
// state.outIsSet = true
// }
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
valExpr := dynExprMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.Attr = append(vgn.Attr, vugu.VGAttribute{Key:%q,Val:fmt.Sprint(%s)})\n", k, valExpr)
}
// js properties
propExprMap, propExprMapKeys := propVGAttrExpr(n)
for _, k := range propExprMapKeys {
valExpr := propExprMap[k]
fmt.Fprintf(&state.buildBuf, "{b, err := json.Marshal(%s); if err != nil { return nil, err }; vgn.Prop = append(vgn.Prop, vugu.VGProperty{Key:%q,Val:json.RawMessage(b)})}\n", valExpr, k)
}
// vg-html
htmlExpr := vgHTMLExpr(n)
if htmlExpr != "" {
fmt.Fprintf(&state.buildBuf, "{\nvghtml := fmt.Sprint(%s); \nvgn.InnerHTML = &vghtml\n}\n", htmlExpr)
}
// DOM events
eventMap, eventKeys := vgDOMEventExprs(n)
for _, k := range eventKeys {
expr := eventMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.DOMEventHandlerSpecList = append(vgn.DOMEventHandlerSpecList, vugu.DOMEventHandlerSpec{\n")
fmt.Fprintf(&state.buildBuf, "EventType: %q,\n", k)
fmt.Fprintf(&state.buildBuf, "Func: func(event *vugu.DOMEvent) { %s },\n", expr)
fmt.Fprintf(&state.buildBuf, "// TODO: implement capture, etc. mostly need to decide syntax\n")
fmt.Fprintf(&state.buildBuf, "})\n")
}
if n.FirstChild != nil {
fmt.Fprintf(&state.buildBuf, "{\n")
fmt.Fprintf(&state.buildBuf, "vgparent := vgn; _ = vgparent\n") // vgparent set for this block to vgn
// iterate over children
for childN := n.FirstChild; childN != nil; childN = childN.NextSibling {
err := p.visitDefaultByType(state, childN)
if err != nil {
return err
}
}
fmt.Fprintf(&state.buildBuf, "}\n")
}
return nil
}
func (p *ParserGo) visitDefaultByType(state *parseGoState, n *html.Node) error {
// handle child according to type
var err error
switch {
case n.Type == html.CommentNode:
err = p.visitNodeComment(state, n)
case n.Type == html.TextNode:
err = p.visitNodeText(state, n)
case n.Type == html.ElementNode:
if strings.Contains(n.Data, ":") {
err = p.visitNodeComponentElement(state, n)
} else {
err = p.visitNodeElementAndCtrl(state, n)
}
default:
return fmt.Errorf("child node of unknown type %v: %#v", n.Type, n)
}
if err != nil {
return err
}
return nil
}
func (p *ParserGo) visitNodeText(state *parseGoState, n *html.Node) error {
fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q}\n", n.Type, n.Data)
fmt.Fprintf(&state.buildBuf, "vgparent.AppendChild(vgn)\n")
return nil
}
func (p *ParserGo) visitNodeComment(state *parseGoState, n *html.Node) error {
fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Type:vugu.VGNodeType(%d),Data:%q}\n", n.Type, n.Data)
fmt.Fprintf(&state.buildBuf, "vgparent.AppendChild(vgn)\n")
return nil
}
// visitNodeComponentElement handles an element that is a call to a component
func (p *ParserGo) visitNodeComponentElement(state *parseGoState, n *html.Node) error {
// components are just different so we handle all of our own vg-for vg-if and everything else
// vg-for
if vgForExpr(n) != "" {
if err := p.emitForExpr(state, n); err != nil {
return err
}
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
// vg-if
ife := vgIfExpr(n)
if ife != "" {
fmt.Fprintf(&state.buildBuf, "if %s {\n", ife)
defer fmt.Fprintf(&state.buildBuf, "}\n")
}
nodeName := n.OrigData // use original case of element
nodeNameParts := strings.Split(nodeName, ":")
if len(nodeNameParts) != 2 {
return fmt.Errorf("invalid component tag name %q must contain exactly one colon", nodeName)
}
// x.Y or just Y depending on if in same package
typeExpr := strings.Join(nodeNameParts, ".")
if nodeNameParts[0] == p.PackageName {
typeExpr = nodeNameParts[1]
}
// FIXME: this really should produce the same value if run on the same file - to avoid unneeded git changes
// So probably instead of being random we need to use the timestamp of the input file and then hash things like
// the file name, the offset into the file, all of the bytes before it, stuff like that. Either that or we
// find a way to re-use the earlier value - but it will get real annoying real fast when .vugu fiiles that didn't
// change have .go files marked as changed just because this ID was generated differently.
compKeyID := MakeCompKeyIDNowRand()
fmt.Fprintf(&state.buildBuf, "{\n")
defer fmt.Fprintf(&state.buildBuf, "}\n")
keyExpr := vgIfExpr(n)
if keyExpr != "" {
fmt.Fprintf(&state.buildBuf, "vgcompKey := vugu.CompKey{ID:0x%X, IterKey: %s}\n", compKeyID, keyExpr)
} else {
fmt.Fprintf(&state.buildBuf, "vgcompKey := vugu.CompKey{ID:0x%X, IterKey: vgiterkey}\n", compKeyID)
}
fmt.Fprintf(&state.buildBuf, "// ask BuildEnv for prior instance of this specific component\n")
fmt.Fprintf(&state.buildBuf, "vgcomp, _ := vgin.BuildEnv.CachedComponent(vgcompKey).(*%s)\n", typeExpr)
fmt.Fprintf(&state.buildBuf, "if vgcomp == nil {\n")
fmt.Fprintf(&state.buildBuf, "// create new one if needed\n")
fmt.Fprintf(&state.buildBuf, "vgcomp = new(%s)\n", typeExpr)
fmt.Fprintf(&state.buildBuf, "}\n")
fmt.Fprintf(&state.buildBuf, "vgin.BuildEnv.UseComponent(vgcompKey, vgcomp) // ensure we can use this in the cache next time around\n")
didAttrMap := false
// dynamic attrs
dynExprMap, dynExprMapKeys := dynamicVGAttrExpr(n)
for _, k := range dynExprMapKeys {
// if k == "" {
// return fmt.Errorf("invalid empty dynamic attribute name on component %#v", n)
// }
valExpr := dynExprMap[k]
// if starts with upper case, it's a field name
if hasUpperFirst(k) {
fmt.Fprintf(&state.buildBuf, "vgcomp.%s = %s\n", k, valExpr)
} else {
// otherwise we use an "AttrMap"
if !didAttrMap {
didAttrMap = true
fmt.Fprintf(&state.buildBuf, "vgcomp.AttrMap = make(map[string]interface{}, 8)\n")
}
fmt.Fprintf(&state.buildBuf, "vgcomp.AttrMap[%q] = %s\n", k, valExpr)
}
}
// static attrs
vgAttrs := staticVGAttr(n.Attr)
for _, a := range vgAttrs {
// if starts with upper case, it's a field name
if hasUpperFirst(a.Key) {
fmt.Fprintf(&state.buildBuf, "vgcomp.%s = %q\n", a.Key, a.Val)
} else {
// otherwise we use an "AttrMap"
if !didAttrMap {
didAttrMap = true
fmt.Fprintf(&state.buildBuf, "vgcomp.AttrMap = make(map[string]interface{}, 8)\n")
}
fmt.Fprintf(&state.buildBuf, "vgcomp.AttrMap[%q] = %q\n", a.Key, a.Val)
}
}
// component events
eventMap, eventKeys := vgEventExprs(n)
for _, k := range eventKeys {
expr := eventMap[k]
fmt.Fprintf(&state.buildBuf, "vgn.DOMEventHandlerSpecList = append(vgn.DOMEventHandlerSpecList, vugu.DOMEventHandlerSpec{\n")
fmt.Fprintf(&state.buildBuf, "EventType: %q,\n", k)
fmt.Fprintf(&state.buildBuf, "Func: func(event *vugu.DOMEvent) { %s },\n", expr)
fmt.Fprintf(&state.buildBuf, "// TODO: implement capture, etc. mostly need to decide syntax\n")
fmt.Fprintf(&state.buildBuf, "})\n")
}
// TODO: slots
fmt.Fprintf(&state.buildBuf, "vgout.Components = append(vgout.Components, vgcomp)\n")
fmt.Fprintf(&state.buildBuf, "vgn = &vugu.VGNode{Component:vgcomp}\n")
fmt.Fprintf(&state.buildBuf, "vgparent.AppendChild(vgn)\n")
return nil
// return fmt.Errorf("component tag not yet supported (%q)", nodeName)
}
// NOTE: caller is responsible for emitting the closing curly bracket
func (p *ParserGo) emitForExpr(state *parseGoState, n *html.Node) error {
forx := vgForExpr(n)
if forx == "" {
panic("no for expression, code should not be calling emitForExpr when no vg-for is present")
}
// cases:
// * _, v := // replace _ with something we use for iterval
// * key, value := // unused vars, use 'key' as iter val
// * k, v := // detect `k` and use as iterval
vgiterkeyx := vgKeyExpr(n)
// make it so `w` is a shorthand for `key, value := range w`
if !strings.Contains(forx, ":=") {
forx = "key, value := range " + forx
if vgiterkeyx == "" {
vgiterkeyx = "key"
}
}
// detect "_, k := " form combined with no vg-key specified and replace