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renderer-js-instructions.go
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renderer-js-instructions.go
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package vugu
import (
"encoding/binary"
"fmt"
)
// NOTE: I looked at using Protobuf for this, and in some ways it makes sense. The main issue though is that it brings in
// a bunch of code I don't necessarily need, particularly on the JS side. There are only a few data types that need to be
// encoded and it's not too big a deal. Whereas with protobuf I immediately bring in 250k of protobuf JS code, the vast
// majority of which is not needed. So I'm proceeding with the idea that the encoding/decoding is simple enough to just do
// by hand. I hope I'm right. -bgp
// NOTE: I needed a single concise word which means, essentially "make it so". The idea being that the element described
// should exist and if it does not update/replace whatever is there so it is. Unable to suitable term in the English language,
// I've chosen the word "Picard" for this purpose.
const (
opcodeEnd uint8 = 0 // no more instructions in this buffer
// opcodeClearRefmap uint8 = 1 // clear the reference map, all following instructions must not reference prior IDs
// opcodeClearElStack uint8 = 1 // clear the stack of elements
opcodeClearEl uint8 = 1 // unset current element
// opcodeSetHTMLRef uint8 = 2 // assign ref for html tag
// opcodeSetHeadRef uint8 = 3 // assign ref for head tag
// opcodeSetBodyRef uint8 = 4 // assign ref for body tag
// opcodeSelectRef uint8 = 5 // select element by ref
opcodeRemoveOtherAttrs uint8 = 5 // remove any elements for the current element that we didn't just set
opcodeSetAttrStr uint8 = 6 // assign attribute string to the current selected element
opcodeSelectMountPoint uint8 = 7 // selects the mount point element and pushes to the stack - the first time by selector but every subsequent time it will reuse the element from before (because the selector may not match after it's been synced over, it's id etc), also make sure it's of this element name and recreate if so
// opcodePicardFirstChildElement uint8 = 8 // ensure an element first child and select element
// opcodePicardFirstChildText uint8 = 9 // ensure a text first child and select element
// opcodePicardFirstChildComment uint8 = 10 // ensure a comment first child and select element
// opcodeSelectParent uint8 = 11 // select parent element
// opcodePicardFirstChild uint8 = 12 // ensure an element first child and select element
opcodeMoveToFirstChild uint8 = 20 // move node selection to first child (doesn't have to exist)
opcodeSetElement uint8 = 21 // assign current selected node as an element of the specified type
// opcodeSetElementAttr uint8 = 22 // set attribute on current element
opcodeSetText uint8 = 23 // assign current selected node as text with specified content
opcodeSetComment uint8 = 24 // assign current selected node as comment with specified content
opcodeMoveToParent uint8 = 25 // move node selection to parent
opcodeMoveToNextSibling uint8 = 26 // move node selection to next sibling (doesn't have to exist)
opcodeRemoveOtherEventListeners uint8 = 27 // remove all event listeners from currently selected element that were not just set
opcodeSetEventListener uint8 = 28 // assign event listener to currently selected element
opcodeSetInnerHTML uint8 = 29 // set the innerHTML for an element
opcodeSetCSSTag uint8 = 30 // write a CSS (style or link) tag
opcodeRemoveOtherCSSTags uint8 = 31 // remove any CSS tags that have not been written since the last call
opcodeSetJSTag uint8 = 32 // write a JS (script) tag
opcodeRemoveOtherJSTags uint8 = 33 // remove any JS tags that have not been written since the last call
opcodeSetProperty uint8 = 35 // assign a JS property to the current element
)
// newInstructionList will create a new instance backed by the specified slice and with a clearBufFunc
// that is called when the buffer is about to overflow.
func newInstructionList(buf []byte, flushBufFunc func(il *instructionList) error) *instructionList {
if buf == nil {
panic("buf is nil")
}
if flushBufFunc == nil {
panic("flushBufFunc is nil")
}
return &instructionList{
buf: buf,
flushBufFunc: flushBufFunc,
}
}
type instructionList struct {
buf []byte
pos int
flushBufFunc func(il *instructionList) error
}
var errDoesNotFit = fmt.Errorf("requested instruction does not fit in the buffer")
func (il *instructionList) flush() error {
err := il.flushBufFunc(il)
if err != nil {
return err
}
il.pos = 0
return nil
}
// checkLenAndFlush calls checkLen(), if it fails attempts to flush the buffer and checkLen again, at which point any error is returned.
func (il *instructionList) checkLenAndFlush(l int) error {
err := il.checkLen(l)
if err != nil {
if err == errDoesNotFit {
err = il.flush()
if err != nil {
return err
}
err = il.checkLen(l)
}
}
return err
}
func (il *instructionList) checkLen(l int) error {
if il.pos+l >= len(il.buf)-1 {
return errDoesNotFit
}
return nil
}
func (il *instructionList) writeEnd() {
il.buf[il.pos] = opcodeEnd
il.pos++
}
// func (il *instructionList) writeClearRefmap() error {
// err := il.checkLenAndFlush(1)
// if err != nil {
// return err
// }
// il.writeValUint8(opcodeClearRefmap)
// return nil
// }
func (il *instructionList) writeClearEl() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeClearEl)
return nil
}
// func (il *instructionList) writeSetHTMLRef(ref uint64) error {
// err := il.checkLenAndFlush(9)
// if err != nil {
// return err
// }
// il.writeValUint8(opcodeSetHTMLRef)
// il.writeValUint64(ref)
// return nil
// }
// func (il *instructionList) writeSelectRef(ref uint64) error {
// err := il.checkLenAndFlush(9)
// if err != nil {
// return err
// }
// il.writeValUint8(opcodeSelectRef)
// il.writeValUint64(ref)
// return nil
// }
func (il *instructionList) writeRemoveOtherAttrs() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeRemoveOtherAttrs)
return nil
}
func (il *instructionList) writeSetAttrStr(name, value string) error {
size := len(name) + len(value) + 9
err := il.checkLenAndFlush(size)
if err != nil {
return err
}
il.writeValUint8(opcodeSetAttrStr)
il.writeValString(name)
il.writeValString(value)
return nil
}
func (il *instructionList) writeSelectMountPoint(selector, nodeName string) error {
err := il.checkLenAndFlush(len(selector) + len(nodeName) + 9)
if err != nil {
return err
}
il.writeValUint8(opcodeSelectMountPoint)
il.writeValString(selector)
il.writeValString(nodeName)
return nil
}
// func (il *instructionList) writePicardFirstChild(nodeType uint8, data string) error {
// // ensure an element first child and push onto element stack
// err := il.checkLenAndFlush(len(data) + 6)
// if err != nil {
// return err
// }
// il.writeValUint8(opcodePicardFirstChild)
// il.writeValUint8(nodeType)
// il.writeValString(data)
// return nil
// }
func (il *instructionList) writeMoveToFirstChild() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeMoveToFirstChild)
return nil
}
func (il *instructionList) writeSetElement(nodeName string) error {
err := il.checkLenAndFlush(len(nodeName) + 5)
if err != nil {
return err
}
il.writeValUint8(opcodeSetElement)
il.writeValString(nodeName)
return nil
}
func (il *instructionList) writeSetText(text string) error {
err := il.checkLenAndFlush(len(text) + 5)
if err != nil {
return err
}
il.writeValUint8(opcodeSetText)
il.writeValString(text)
return nil
}
func (il *instructionList) writeSetComment(comment string) error {
err := il.checkLenAndFlush(len(comment) + 5)
if err != nil {
return err
}
il.writeValUint8(opcodeSetComment)
il.writeValString(comment)
return nil
}
func (il *instructionList) writeMoveToParent() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeMoveToParent)
return nil
}
func (il *instructionList) writeMoveToNextSibling() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeMoveToNextSibling)
return nil
}
func (il *instructionList) writeSetInnerHTML(html string) error {
err := il.checkLenAndFlush(len(html) + 5)
if err != nil {
return err
}
il.writeValUint8(opcodeSetInnerHTML)
il.writeValString(html)
return nil
}
func (il *instructionList) writeSetEventListener(positionID []byte, eventType string, capture, passive bool) error {
err := il.checkLenAndFlush(len(positionID) + len(eventType) + 11)
if err != nil {
return err
}
il.writeValUint8(opcodeSetEventListener)
il.writeValBytes(positionID)
il.writeValString(eventType)
captureB := uint8(0)
if capture {
captureB = 1
}
il.writeValUint8(captureB)
passiveB := uint8(0)
if passive {
passiveB = 1
}
il.writeValUint8(passiveB)
return nil
}
func (il *instructionList) writeRemoveOtherEventListeners(positionID []byte) error {
err := il.checkLenAndFlush(5 + len(positionID))
if err != nil {
return err
}
il.writeValUint8(opcodeRemoveOtherEventListeners)
il.writeValBytes(positionID)
return nil
}
func (il *instructionList) writeSetCSSTag( /*hashCode uint64, */ elementName string, textContent []byte, attrPairs []string) error {
// log.Printf("writeSetCSSTag: elementName=%q, textContext=%q, attrPairs=%#v", elementName, textContent, attrPairs)
if len(attrPairs) > 254 {
return fmt.Errorf("attrPairs is %d, too large, max is 254", len(attrPairs))
}
var al = 0
for _, s := range attrPairs {
al += len(s) + 4
}
var l = 1 + // opcode
al + // attrs
// 8 + // hashCode
1 + // 1 byte for number of strings to read
len(elementName) + 4 +
len(textContent) + 4
err := il.checkLenAndFlush(l)
if err != nil {
return err
}
il.writeValUint8(opcodeSetCSSTag)
// il.writeValUint64(hashCode)
il.writeValString(elementName)
il.writeValBytes(textContent)
il.writeValUint8(uint8(len(attrPairs)))
for _, s := range attrPairs {
il.writeValString(s)
}
return nil
}
func (il *instructionList) writeRemoveOtherCSSTags() error {
err := il.checkLenAndFlush(1)
if err != nil {
return err
}
il.writeValUint8(opcodeRemoveOtherCSSTags)
return nil
}
func (il *instructionList) writeSetProperty(key string, jsonValue []byte) error {
size := len(key) + len(jsonValue) + 9
err := il.checkLenAndFlush(size)
if err != nil {
return err
}
il.writeValUint8(opcodeSetProperty)
il.writeValString(key)
il.writeValBytes(jsonValue)
return nil
}
func (il *instructionList) writeValUint8(b uint8) {
il.buf[il.pos] = b
il.pos++
}
func (il *instructionList) writeValUint64(ref uint64) {
binary.BigEndian.PutUint64(il.buf[il.pos:il.pos+8], ref)
il.pos += 8
}
func (il *instructionList) writeValString(s string) {
lenstr := len(s)
pos := il.pos
// write length as uint32
binary.BigEndian.PutUint32(il.buf[pos:pos+4], uint32(lenstr))
// copy bytes directly from string into buf
copy(il.buf[pos+4:pos+4+lenstr], s)
il.pos = pos + 4 + lenstr
}
func (il *instructionList) writeValBytes(s []byte) {
lenstr := len(s)
pos := il.pos
// write length as uint32
binary.BigEndian.PutUint32(il.buf[pos:pos+4], uint32(lenstr))
// copy bytes directly from string into buf
copy(il.buf[pos+4:pos+4+lenstr], s)
il.pos = pos + 4 + lenstr
}
// // "element and text" pattern (used for script, style, link) goes like:
// // string - element name
// // string - text content (zero length means no text content)
// // uint32 - number of attributes
// // string... - string pairs of key and then value for attributes (number of pairs is number of attributes above, so 1 attr would be 1 in the uint32 above and 2 string - 2 would mean 4 strings, etc.)
// func (il *instructionList) writeValElementAndText(elName, textContent string, attrKV []string) error {
// return nil
// }