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Crucible 0.5.8

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@aaclayton aaclayton released this 09 Jul 20:32
· 27 commits to master since this release

The Crucible 0.5.8 release makes Playtest One available publicly to all Foundry Virtual Tabletop users!

Rules

  • The Blinded condition now inflicts two banes on attack rolls in addition to penalties to vision and detection.
  • Damage multiplier is capped at 1 when overflow is negative. Tags like deadly do not apply when the overflow amount is less than zero.
  • Added the new Projectile (1h) weapon category with example weapons including Sling and Dart Gun.

Software/UI/UX

  • Convert on-critical damage effects to use the Actor Hooks system with the new actor hook applyCriticalEffects which allows individual talents to define critical-hit behaviors. Convert all existing on-critical talents to use this improved system.
  • Long lists of tags will now more appropriately wrap for visual clarity.
  • Allow creating a hotbar macro for a spell which can then be automatically composed from the macro data.
  • Convert code to use the global SYSTEM constants object rather than individual SYSTEM imports.

Talents

  • New talent Focused Anticipation (intdex2) awards +1 Focus each round of combat that you win Initiative.
  • New talent Shield Ward (tou2b) allows performing spells which use the Ward gesture ignoring the free-hand requirement for casting.
  • Battle Focus no longer triggers on incapacitation of enemies, only on critical hits which deal damage to Health or Morale.
  • Blood Frenzy only triggers on critical hits which deal damage to Health.
  • The Poisoner signature talent clarifies that it requires a melee attack which deals slashing or piercing damage.
  • The Bloodletter talent now correctly requires dealing damage to Health to apply.
  • The Bull Rush talent now references the Pathfinding skill and properly inflicts the Prone condition on success.
  • Ruthless Momentum now correctly performs one two-handed attack at a cost of -1AP when the triggering condition is met.
  • Dirty Tricks now involves a Deception skill attack against the Reflex defense instead of a mainhand weapon attack and costs 1 Action and 1 Focus to perform.
  • Correct the Adversary Pack Hunter talent to add an additional boon against flanked targets.
  • Fix a bug with the active effect applied by the Clarify Intent talent which was breaking application of boons.
  • Correct the Salvo action from the Pistoleer signature talent to correctly fire 3 times.
  • The Shield Training talent now automatically applies +1 Bane to ranged attacks.
  • The Arcane Archer signature now allows spells using the Arrow gesture to be cast without an available free hand while a ranged weapon is equipped.

Bug Fixes

  • Restore the damage bonus provided by the Empowered action tag which was not properly applying to increase action damage.
  • Restore correct JB2A animation path resolution for melee weapons.
  • Remove expired or expiring active effects when using the Recover action outside of combat.
  • Fix a UI bug with grimoire tooltips breaking the sheet layout.

Documentation

  • Correct language regarding the number of talent points that characters get to spend at character creation.

Playtest One

  • Restore (again) the special talents that Hammer and Anvil should have.
  • Correct the configuration of Hammer's Work the Metal talent to ensure it once again properly attacks 4 times against the grappled target.