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[#2479, #2232] Prevent resource objects from being mutated #2510

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Oct 26, 2023
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9 changes: 4 additions & 5 deletions module/applications/actor/character-sheet.mjs
Original file line number Diff line number Diff line change
Expand Up @@ -24,11 +24,10 @@ export default class ActorSheet5eCharacter extends ActorSheet5e {

// Resources
context.resources = ["primary", "secondary", "tertiary"].reduce((arr, r) => {
const res = context.actor.system.resources[r] || {};
res.name = r;
res.placeholder = game.i18n.localize(`DND5E.Resource${r.titleCase()}`);
if (res && res.value === 0) delete res.value;
if (res && res.max === 0) delete res.max;
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const res = foundry.utils.mergeObject(context.actor.system.resources[r], {
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name: r,
placeholder: game.i18n.localize(`DND5E.Resource${r.titleCase()}`)
}, {inplace: false});
return arr.concat([res]);
}, []);

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