We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
VisionSource#initialize:
VisionSource#initialize
// Compute the constrained vision polygon - if ( canvas.scene.globalLight ) { + if ( canvas.effects.illumination.globalLight ) { this.radius = canvas.dimensions.maxR; this.fov = this.los; } else {
CanvasVisibility#testVisibility:
CanvasVisibility#testVisibility
const tests = offsets.map(o => ({ point: new PIXI.Point(point.x + o[0], point.y + o[1]), hasLOS: false, - hasFOV: canvas.scene.globalLight + hasFOV: canvas.effects.illumination.globalLight }));
The text was updated successfully, but these errors were encountered:
Thanks for the report and fix!
Sorry, something went wrong.
aaclayton
No branches or pull requests
Environment Details
Issue Description
VisionSource#initialize
:CanvasVisibility#testVisibility
:The text was updated successfully, but these errors were encountered: