You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently, start of combat alerts will play alongside alerts for your turn and next turn (as appropriate to the user), which does not sound good. The tracker should probably play sounds one after another for a user, and wait for the first sound to finish playing before starting the next one.
alternatively, the tracker can simply prioritize the combat start sound over all others on the first round, and then resume normal alerting as the combat round progresses.
The text was updated successfully, but these errors were encountered:
Currently, start of combat alerts will play alongside alerts for your turn and next turn (as appropriate to the user), which does not sound good. The tracker should probably play sounds one after another for a user, and wait for the first sound to finish playing before starting the next one.
alternatively, the tracker can simply prioritize the combat start sound over all others on the first round, and then resume normal alerting as the combat round progresses.
The text was updated successfully, but these errors were encountered: