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Audit creatures used in PFS Bounties #13 and #14
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TMunsie authored and SpartanCPA committed Oct 27, 2021
1 parent 2054fd8 commit 99f6dd4
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17 changes: 9 additions & 8 deletions packs/data/pathfinder-bestiary-2.db/cave-scorpion.json
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"speed": {
"otherSpeeds": [
{
"type": "Climb",
"value": "15 feet"
"label": "Climb",
"type": "climb",
"value": "15"
}
],
"value": "30 feet"
"value": "30"
}
},
"details": {
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"value": 1
},
"privateNotes": "",
"publicNotes": "<p>Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.</p>",
"publicNotes": "<p>Cave scorpions prefer to reside in underground lairs. Most have lost nearly all of their pigmentation, making them appear ghostly when they lurk at the edge of the light. While they prefer to eat large insects, cave scorpions can and will attack humanoids. Some Darklands societies have developed techniques to herd or lure scorpions into pest-infested tunnels and warrens at the edge of their settlements, where the scorpions thrive in a dual role of exterminators and guardians.</p>\n<hr />\n<p>Scorpions are frightening enough at their normal diminutive size, but when they grow to reach or surpass the size of a human, they become absolutely terrifying.</p>",
"source": {
"value": "Pathfinder Bestiary 2"
}
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"sourceId": "Compendium.pf2e.bestiary-ability-glossary-srd.j2wsK6IsW5yMW1jW"
}
},
"img": "systems/pf2e/icons/default-icons/mystery-man.svg",
"name": "Tremorsense",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Tremorsense (Imprecise) 30 feet",
"sort": 400000,
"type": "action"
},
Expand All @@ -332,7 +333,7 @@
"value": null
},
"description": {
"value": "<p><strong>Saving Throw</strong> <span data-pf2-check=\"fortitude\" data-pf2-dc=\"17\" data-pf2-traits=\"poison\" data-pf2-label=\"Cave Scorpion Venom DC\" data-pf2-show-dc=\"gm\">Fortitude</span>;</p>\n<p><strong>Maximum Duration</strong> 6 rounds;</p>\n<p><strong>Stage 1</strong> [[/r {1d4}[poison]]]{1d4 poison damage} (1 round);</p>\n<p><strong>Stage 2</strong> [[/r {1d6}[poison]]]{1d6 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round);</p>\n<p><strong>Stage 3</strong> [[/r {1d8}[poison]]]{1d8 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).</p>"
"value": "<p><strong>Saving Throw</strong> <span data-pf2-check=\"fortitude\" data-pf2-dc=\"17\" data-pf2-traits=\"poison\" data-pf2-label=\"Cave Scorpion Venom DC\" data-pf2-show-dc=\"gm\">Fortitude</span>;</p>\n<div data-visibility=\"gm\">\n<hr />\n<p><strong>Maximum Duration</strong> 6 rounds;</p>\n<p><strong>Stage 1</strong> [[/r {1d4}[poison]]]{1d4 poison damage} (1 round);</p>\n<p><strong>Stage 2</strong> [[/r {1d6}[poison]]]{1d6 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} (1 round);</p>\n<p><strong>Stage 3</strong> [[/r {1d8}[poison]]]{1d8 poison damage} and @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2} (1 round).</p>\n</div>"
},
"requirements": {
"value": ""
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},
"effects": [],
"flags": {},
"img": "systems/pf2e/icons/default-icons/mystery-man.svg",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Cave Scorpion Venom",
"sort": 500000,
"type": "action"
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29 changes: 13 additions & 16 deletions packs/data/pathfinder-bestiary-2.db/giant-badger.json
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"value": 2
},
"privateNotes": "",
"publicNotes": "<p>The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.</p>",
"publicNotes": "<p>The violent, territorial giant badger is a relentless predator. An obligate carnivore, its prey ranges from rabbits to deer, livestock, and even the occasional traveler or adventurer. A giant badger's claws are sharp and strong enough to carve tunnels from solid rock. They typically stand 4 feet tall at the shoulder and weigh 500 pounds.</p>\n<hr />\n<p>The burrowing badger is plentiful in most temperate forests. All badgers are naturally fierce and tenacious, and their squat stature belies their strength and speed.</p>",
"source": {
"value": "Pathfinder Bestiary 2"
}
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"type": "action"
},
{
"_id": "9jv63Z84MxjVX6iS",
"_id": "RUPrm8gIOS2f852a",
"data": {
"actionCategory": {
"value": "defensive"
Expand All @@ -326,7 +326,7 @@
"value": null
},
"description": {
"value": "<p data-visibility=\"gm\"><strong>Trigger</strong> The monster is reduced to 0 HP.</p>\n<p><strong>Effect</strong> The monster avoids being knocked out and remains at 1 HP, but its @Compendium[pf2e.conditionitems.Wounded]{wounded} value increases by 1. When it is @Compendium[pf2e.conditionitems.Wounded]{wounded 3}, it can no longer use this ability</p>"
"value": "<p>@Localize[PF2E.NPC.Abilities.Glossary.Ferocity]</p>"
},
"requirements": {
"value": ""
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"value": 1
},
"description": {
"value": "<p>The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls @Compendium[pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals [[/r {1d8+8}]]{1d8+8 damage}, and its claw Strike deals [[/r {1d6+6}]]{1d6+6 damage}. While raging, the giant badger also can't use actions that have the concentrate trait except for @Compendium[pf2e.actionspf2e.Seek]{Seek}.</p>\n<p>After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.</p>"
"value": "<p>The giant badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls @Compendium[pf2e.conditionitems.Unconscious]{Unconscious}, whichever comes first. While raging, the giant badger has AC 17, its jaws Strike deals [[/r {1d8+8}]]{1d8+8 damage}, and its claw Strike deals [[/r {1d6+6}]]{1d6+6 damage}. While raging, the giant badger also can't use actions that have the concentrate trait except for @Compendium[pf2e.actionspf2e.Seek]{Seek}.</p>\n<p>After it has stopped raging, a giant badger can't use Badger Rage again for 1 minute.</p>\n<p>@Compendium[pf2e.bestiary-effects.Effect: NPC Rage]{Effect: Rage}</p>"
},
"requirements": {
"value": ""
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"key": "FlatModifier",
"predicate": {
"all": [
"badger-rage"
"npc-rage"
]
},
"selector": "ac",
"value": -1
},
{
"key": "ToggleProperty",
"property": "flags.pf2e.rollOptions.all.badger-rage"
"key": "ActiveEffectLike",
"mode": "add",
"path": "data.custom.modifiers.rageMod",
"value": -5
},
{
"key": "FlatModifier",
"predicate": {
"all": [
"badger-rage"
],
"not": [
"agile"
"npc-rage"
]
},
"selector": "damage",
"selector": "jaws-damage",
"value": 4
},
{
"key": "FlatModifier",
"name": "badger-rage-agile",
"predicate": {
"all": [
"badger-rage",
"agile"
"npc-rage"
]
},
"selector": "damage",
"selector": "claw-damage",
"value": 2
}
],
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9 changes: 5 additions & 4 deletions packs/data/pathfinder-bestiary-2.db/slime-mold.json
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"value": 2
},
"privateNotes": "",
"publicNotes": "<p>A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.</p>",
"publicNotes": "<p>A slime mold appears as a mound of earth and detritus covered in a thick layer of fungus that exudes a faint stink of decay. The fungus actually shares a symbiotic relationship with the slime mold, serving as an external digestive system while gaining access to the nutrients it needs. The ooze remains perfectly still until living prey passes within reach, then it lashes out with disgusting pseudopods. With a touch, a slime mold can infect its prey with a foul contagion known as slime rot, a horrific disease that painfully breaks down a victim's flesh. At first, the disease manifests as painful rashes and agonized joints. In the later stages, though, the flesh of the affected creature actually begins to liquefy and run in rivulets as the creature's spores continue to work. Death, when it occurs, swiftly causes the resulting body to split open and release a brand new slime mold.</p>\n<hr />\n<p>Due to their bizarre physical structures and ability to break down and feed on a wide variety of materials, oozes are able to adapt to nearly any climate, especially when assisted by magical or alchemical tinkering. As a result, explorers frequently encounter new and terrifying varieties of these amorphous creatures.</p>",
"source": {
"author": "",
"value": "Pathfinder Bestiary 2"
}
},
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"effects": [],
"flags": {},
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Motion Sense",
"name": "Motion Sense 60 feet",
"sort": 200000,
"type": "action"
},
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"value": null
},
"description": {
"value": "<p><strong>Saving Throw</strong> <span data-pf2-check=\"fortitude\" data-pf2-dc=\"18\" data-pf2-traits=\"disease\" data-pf2-label=\"Slime Rot DC\" data-pf2-show-dc=\"gm\">Fortitude</span></p>\n<p><strong>Onset</strong> [[/r 1d4]] days</p>\n<p><strong>Stage 1</strong> @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @Compendium[pf2e.conditionitems.Sickened]{Sickened 1} (1 day)</p>\n<p><strong>Stage 2</strong> as stage 1 (1 day)</p>\n<p><strong>Stage 3</strong> @Compendium[pf2e.conditionitems.Drained]{Drained 1}, @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @Compendium[pf2e.conditionitems.Sickened]{Sickened 2} (1 day)</p>\n<p><strong>Stage 4</strong> as stage 3 (1 day)</p>\n<p><strong>Stage 5</strong> @Compendium[pf2e.conditionitems.Drained]{Drained 2} plus @Compendium[pf2e.conditionitems.Unconscious]{Unconscious} (no Perception check to wake up) (1 day)</p>\n<p><strong>Stage 6</strong> dead, and the body erupts to release a new slime mold</p>"
"value": "<p><strong>Saving Throw</strong> <span data-pf2-check=\"fortitude\" data-pf2-dc=\"18\" data-pf2-traits=\"disease\" data-pf2-label=\"Slime Rot DC\" data-pf2-show-dc=\"gm\">Fortitude</span></p>\n<div data-visibility=\"gm\">\n<p><strong>Onset</strong> [[/br 1d4 #days]]{1d4 days}</p>\n<p><strong>Stage 1</strong> @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 1} and @Compendium[pf2e.conditionitems.Sickened]{Sickened 1} (1 day)</p>\n<p><strong>Stage 2</strong> as stage 1 (1 day)</p>\n<p><strong>Stage 3</strong> @Compendium[pf2e.conditionitems.Drained]{Drained 1}, @Compendium[pf2e.conditionitems.Enfeebled]{Enfeebled 2}, and @Compendium[pf2e.conditionitems.Sickened]{Sickened 2} (1 day)</p>\n<p><strong>Stage 4</strong> as stage 3 (1 day)</p>\n<p><strong>Stage 5</strong> @Compendium[pf2e.conditionitems.Drained]{Drained 2} plus @Compendium[pf2e.conditionitems.Unconscious]{Unconscious} (no Perception check to wake up) (1 day)</p>\n<p><strong>Stage 6</strong> dead, and the body erupts to release a new slime mold</p>\n</div>"
},
"requirements": {
"value": ""
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},
"effects": [],
"flags": {},
"img": "systems/pf2e/icons/default-icons/mystery-man.svg",
"img": "systems/pf2e/icons/actions/Passive.webp",
"name": "Slime Rot",
"sort": 300000,
"type": "action"
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