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To use these, place them in the loadouts folder. Make sure the class names match |
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// Add config here for loadout in format ["ClassName", "file in \loadouts"] | ||
// This is NOT case sensitive | ||
[ | ||
["B_RangeMaster_F", "plt.sqf"], | ||
["B_officer_F", "plt.sqf"], | ||
["B_Soldier_SL_F", "sql.sqf"], | ||
["B_Soldier_TL_F", "sql.sqf"], | ||
["B_Medic_F", "medic.sqf"], | ||
["B_Soldier_F", "rifleman.sqf"], | ||
["B_Soldier_LAT_F", "rifleman_at.sqf"], | ||
["B_Soldier_GL_F", "grenadier.sqf"], | ||
["B_Soldier_AR_F", "ar.sqf"], | ||
["B_Soldier_AAR_F", "ar_asst.sqf"], | ||
["B_Soldier_AT_F", "at.sqf"], | ||
["B_Soldier_AAT_F", "at_asst.sqf"], | ||
["B_engineer_F", "engineer.sqf"], | ||
["B_crew_F", "crew.sqf"], | ||
["B_pilot_F", "pilot.sqf"], | ||
["B_Helipilot_F", "pilot.sqf"], | ||
["B_helicrew_F", "pilot.sqf"] | ||
] |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "hlc_200rnd_556x45_M_SAW"; | ||
_unit addWeapon "hlc_lmg_M249E2"; | ||
_unit addMagazine "RH_17Rnd_9x19_g17"; | ||
_unit addWeapon "RH_g17"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "usm_pack_200rnd_556_bandoliers"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
_unit addItemToVest "hlc_200rnd_556x45_M_SAW"; | ||
_unit addItemToBackpack "hlc_200rnd_556x45_M_SAW"; | ||
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_unit addItemToUniform "ItemRadio"; |
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#include "rifleman.sqf" | ||
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_unit addBackpack "B_Kitbag_rgr"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit addItemToBackpack "hlc_200rnd_556x45_M_SAW"} count [1,2,3,4]; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addWeapon "SAM_AK5C"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
_unit addWeapon "CUP_launch_MAAWS"; | ||
_unit addSecondaryWeaponItem "CUP_optic_MAAWS_Scope"; | ||
_unit addWeapon "RH_g17"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "B_AssaultPack_rgr"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3]; | ||
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_unit addItemToBackpack "CUP_MAAWS_HEDP_M"; | ||
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_unit addItemToUniform "ItemRadio"; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addWeapon "SAM_AK5C"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
_unit addMagazine "RH_17Rnd_9x19_g17"; | ||
_unit addWeapon "RH_g17"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "B_Kitbag_rgr"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6,7]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3]; | ||
_unit addItemToVest "RH_17Rnd_9x19_g17"; | ||
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_unit addItemToBackpack "CUP_MAAWS_HEDP_M"; | ||
{_unit addItemToBackpack "CUP_MAAWS_HEAT_M"} count [1,2]; | ||
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_unit addItemToUniform "ItemRadio"; |
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params ["_unit", "_type"]; | ||
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_unit addHeadgear "H_HelmetCrew_B"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "V_BandollierB_rgr"; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch","NVGoggles"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [0,1]; | ||
_unit addItemToUniform "ACE_morphine"; | ||
{_unit addItemToUniform "30Rnd_65x39_caseless_mag"} count [0,1]; | ||
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{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3]; | ||
_unit addItemToVest "SmokeShell"; | ||
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_unit addWeapon "SAM_AK5D"; | ||
_unit addItemToUniform "ItemRadio"; | ||
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{_unit addItem "RH_17Rnd_9x19_g17"} count [1,2]; | ||
_unit addWeapon "RH_g17"; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addWeapon "SAM_AK5D"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "B_Carryall_oli"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6]; | ||
{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
_unit addItemToVest "RH_17Rnd_9x19_g17"; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3]; | ||
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_unit addItemToBackpack "ACE_Clacker"; | ||
_unit addItemToBackpack "ToolKit"; | ||
_unit addItemToBackpack "MineDetector"; | ||
_unit addItemToBackpack "ACE_DefusalKit"; | ||
_unit addItemToBackpack "ACE_EntrenchingTool"; | ||
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_unit addItemToUniform "ItemRadio"; |
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params ["_unit", "_type"]; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
{_unit addItemToUniform "SmokeShellGreen"} count [1,2]; | ||
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{_unit addItemToVest "RH_30Rnd_556x45_M855A1"} count [1,2,3]; | ||
{_unit addItemToVest "1Rnd_HE_Grenade_shell"} count [1,2,3,4,5]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6,7]; | ||
_unit addItemToVest "1Rnd_Smoke_Grenade_shell"; | ||
_unit addItemToVest "1Rnd_SmokePurple_Grenade_shell"; | ||
_unit addItemToVest "1Rnd_SmokeRed_Grenade_shell"; | ||
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_unit addWeapon "SAM_AK5C_GRT"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
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_unit addItem "ItemRadio"; | ||
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{_unit addItemToVest "RH_17Rnd_9x19_g17"} count [1,2]; | ||
_unit addWeapon "RH_g17"; |
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#include "rifleman.sqf" | ||
_unit addPrimaryWeaponItem "CUP_optic_Elcan_reflex"; | ||
_unit addPrimaryWeaponItem "bipod_01_F_blk"; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addWeapon "SAM_AK5D"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
_unit addMagazine "RH_17Rnd_9x19_g17"; | ||
_unit addWeapon "RH_g17"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "B_Kitbag_rgr"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
_unit addItemToVest "RH_17Rnd_9x19_g17"; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6,7]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3]; | ||
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{_unit addItemToBackpack "ACE_fieldDressing"} count [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]; | ||
{_unit addItemToBackpack "ACE_bloodIV_500"} count [1,2,3,4]; | ||
{_unit addItemToBackpack "ACE_epinephrine"} count [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24]; | ||
{_unit addItemToBackpack "ACE_morphine"} count [1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24]; | ||
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_unit addItemToUniform "ItemRadio"; |
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#include "sql.sqf" | ||
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if (_type == "B_RangeMaster_F") then { | ||
// zeus | ||
_unit addHeadgear "FP_Boonie_M90Des"; | ||
}else { | ||
_unit addHeadgear "H_Beret_blk"; | ||
}; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addWeapon "SAM_AK5C"; | ||
_unit addPrimaryWeaponItem "RH_compM2l"; | ||
_unit addMagazine "RH_17Rnd_9x19_g17"; | ||
_unit addWeapon "RH_g17"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
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{_unit addItemToVest "SmokeShellGreen"} count [1,2]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4,5,6,7]; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3]; | ||
_unit addItemToVest "RH_17Rnd_9x19_g17"; | ||
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_unit addItemToUniform "ItemRadio"; |
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#include "rifleman.sqf" | ||
_unit addWeapon "CUP_launch_M136"; |
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params ["_unit", "_type"]; | ||
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_unit addBackpack "ACE_FakeBackpack"; | ||
_unit addMagazine "30Rnd_556x45_Stanag"; | ||
_unit addMagazine "1Rnd_HE_Grenade_shell"; | ||
_unit addWeapon "SAM_AK5C_GRT"; | ||
_unit addPrimaryWeaponItem "CUP_optic_Elcan_reflex"; | ||
_unit addMagazine "RH_17Rnd_9x19_g17"; | ||
_unit addWeapon "RH_g17"; | ||
_unit addWeapon "ACE_Vector"; | ||
removeBackpack _unit; | ||
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_unit addHeadgear "FP_Helmet_M90Des"; | ||
_unit forceAddUniform "FP_Uniform_M90Des"; | ||
_unit addVest "FP_Carrier_GreenPatchless"; | ||
_unit addBackpack "CUP_B_ACRScout_m95"; | ||
clearAllItemsFromBackpack _unit; | ||
{_unit linkItem _x} forEach ["ItemMap","ItemCompass","ItemWatch"]; | ||
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{_unit addItemToUniform "ACE_fieldDressing"} count [1,2,3,4,5,6]; | ||
_unit addItemToUniform "ACE_epinephrine"; | ||
{_unit addItemToUniform "ACE_morphine"} count [1,2]; | ||
_unit addItemToUniform "ACE_microDAGR"; | ||
{_unit addItemToUniform "CUP_HandGrenade_M67"} count [1,2]; | ||
{_unit addItemToUniform "SmokeShellGreen"} count [1,2]; | ||
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_unit addItemToVest "ACE_MapTools"; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag"} count [1,2,3,4]; | ||
_unit addItemToVest "RH_17Rnd_9x19_g17"; | ||
{_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Red"} count [1,2,3,4,5]; | ||
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{_unit addItemToBackpack "1Rnd_HE_Grenade_shell"} count [1,2,3,4]; | ||
_unit addItemToBackpack "1Rnd_Smoke_Grenade_shell"; | ||
_unit addItemToBackpack "1Rnd_SmokePurple_Grenade_shell"; | ||
_unit addItemToBackpack "1Rnd_SmokeRed_Grenade_shell"; | ||
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if (_type != "B_Soldier_TL_F") then { | ||
_unit addItemToVest "ACE_HuntIR_monitor"; | ||
{_unit addItemToBackpack "ACE_HuntIR_M203"} count [1,2,3,4]; | ||
_unit addItemToVest "ACRE_PRC148"; | ||
}; | ||
_unit addItemToVest "ItemRadio"; | ||
_unit addItem "ACE_CableTie"; |