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[BUG] motionValue sometimes set to NaN via animate utility #1094
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Here is a video |
NaN happens when the animate object has the https://codesandbox.io/s/animate-results-in-nan-forked-0xlq6?file=/src/App.tsx:405-426 |
Poking about in framer-motion source, I see my calls go to popmotion via motion/src/animation/utils/transitions.ts Line 198 in e8e7906
but grabbing some parameters which cause the bug and feeding them into popmotion directly does not cause onUpdate to go NaN: Not sure off the top of my head the next best path to debug this... |
Dug into popmotion a bit to trace this. It seems that sometimes when a derived Velocity is added to a settings object, tween updates return NaN. Here is a contrived example with a known errant velocity and duration: Here are my rough notes from tracing in popMotion:
Let me know if I should open a ticket in popmotion. Thank you for help in debuggng this. |
Thanks for the popmotion ticket! I'll close this one so it's just tracked in one place. |
Sometimes when resetting an animate on a motionValue, the motionValue becomes NaN.
In this codepen, click to reset the target of the animation a few times and the motion value becomes set to NaN.
https://codesandbox.io/s/animate-results-in-nan-um7ec?file=/src/App.tsx
The motion value should never be set to NaN.
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