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transitions.ts
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transitions.ts
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import {
Transition,
PermissiveTransitionDefinition,
ResolvedValueTarget,
} from "../../types"
import { AnimationOptions, animate, inertia } from "popmotion"
import { secondsToMilliseconds } from "../../utils/time-conversion"
import { isEasingArray, easingDefinitionToFunction } from "./easing"
import { MotionValue } from "../../value"
import { isAnimatable } from "./is-animatable"
import { getDefaultTransition } from "./default-transitions"
import { warning } from "hey-listen"
import { getAnimatableNone } from "../../render/dom/value-types/animatable-none"
type StopAnimation = { stop: () => void }
/**
* Decide whether a transition is defined on a given Transition.
* This filters out orchestration options and returns true
* if any options are left.
*/
export function isTransitionDefined({
when,
delay,
delayChildren,
staggerChildren,
staggerDirection,
repeat,
repeatType,
repeatDelay,
from,
...transition
}: Transition) {
return !!Object.keys(transition).length
}
let legacyRepeatWarning = false
/**
* Convert Framer Motion's Transition type into Popmotion-compatible options.
*/
export function convertTransitionToAnimationOptions<T>({
ease,
times,
yoyo,
flip,
loop,
...transition
}: PermissiveTransitionDefinition): AnimationOptions<T> {
const options: AnimationOptions<T> = { ...transition }
if (times) options["offset"] = times
/**
* Convert any existing durations from seconds to milliseconds
*/
if (transition.duration)
options["duration"] = secondsToMilliseconds(transition.duration)
if (transition.repeatDelay)
options.repeatDelay = secondsToMilliseconds(transition.repeatDelay)
/**
* Map easing names to Popmotion's easing functions
*/
if (ease) {
options["ease"] = isEasingArray(ease)
? ease.map(easingDefinitionToFunction)
: easingDefinitionToFunction(ease)
}
/**
* Support legacy transition API
*/
if (transition.type === "tween") options.type = "keyframes"
/**
* TODO: These options are officially removed from the API.
*/
if (yoyo || loop || flip) {
warning(
!legacyRepeatWarning,
"yoyo, loop and flip have been removed from the API. Replace with repeat and repeatType options."
)
legacyRepeatWarning = true
if (yoyo) {
options.repeatType = "reverse"
} else if (loop) {
options.repeatType = "loop"
} else if (flip) {
options.repeatType = "mirror"
}
options.repeat = loop || yoyo || flip || transition.repeat
}
/**
* TODO: Popmotion 9 has the ability to automatically detect whether to use
* a keyframes or spring animation, but does so by detecting velocity and other spring options.
* It'd be good to introduce a similar thing here.
*/
if (transition.type !== "spring") options.type = "keyframes"
return options
}
/**
* Get the delay for a value by checking Transition with decreasing specificity.
*/
export function getDelayFromTransition(transition: Transition, key: string) {
const valueTransition = getValueTransition(transition, key) || {}
return valueTransition.delay ?? 0
}
export function hydrateKeyframes(options: PermissiveTransitionDefinition) {
if (Array.isArray(options.to) && options.to[0] === null) {
options.to = [...options.to]
options.to[0] = options.from
}
return options
}
export function getPopmotionAnimationOptions(
transition: PermissiveTransitionDefinition,
options: any,
key: string
) {
if (Array.isArray(options.to)) {
transition.duration ??= 0.8
}
hydrateKeyframes(options)
/**
* Get a default transition if none is determined to be defined.
*/
if (!isTransitionDefined(transition)) {
transition = {
...transition,
...getDefaultTransition(key, options.to),
}
}
return {
...options,
...convertTransitionToAnimationOptions(transition),
}
}
/**
*
*/
function getAnimation(
key: string,
value: MotionValue,
target: ResolvedValueTarget,
transition: PermissiveTransitionDefinition,
onComplete: () => void
) {
const valueTransition = getValueTransition(transition, key)
let origin = valueTransition.from ?? value.get()
const isTargetAnimatable = isAnimatable(key, target)
if (origin === "none" && isTargetAnimatable && typeof target === "string") {
/**
* If we're trying to animate from "none", try and get an animatable version
* of the target. This could be improved to work both ways.
*/
origin = getAnimatableNone(key, target)
} else if (isZero(origin) && typeof target === "string") {
origin = getZeroUnit(target)
} else if (
!Array.isArray(target) &&
isZero(target) &&
typeof origin === "string"
) {
target = getZeroUnit(origin)
}
const isOriginAnimatable = isAnimatable(key, origin)
warning(
isOriginAnimatable === isTargetAnimatable,
`You are trying to animate ${key} from "${origin}" to "${target}". ${origin} is not an animatable value - to enable this animation set ${origin} to a value animatable to ${target} via the \`style\` property.`
)
function start(): StopAnimation {
const options = {
from: origin,
to: target,
velocity: value.getVelocity(),
onComplete,
onUpdate: (v: Animatable) => value.set(v),
}
return valueTransition.type === "inertia" ||
valueTransition.type === "decay"
? inertia({ ...options, ...valueTransition })
: animate({
...getPopmotionAnimationOptions(
valueTransition,
options,
key
),
onUpdate: (v: any) => {
options.onUpdate(v)
valueTransition.onUpdate?.(v)
},
onComplete: () => {
options.onComplete()
valueTransition.onComplete?.()
},
})
}
function set(): StopAnimation {
value.set(target)
onComplete()
valueTransition?.onComplete?.()
return { stop: () => {} }
}
return !isOriginAnimatable ||
!isTargetAnimatable ||
valueTransition.type === false
? set
: start
}
export function isZero(value: string | number) {
return (
value === 0 ||
(typeof value === "string" &&
parseFloat(value) === 0 &&
value.indexOf(" ") === -1)
)
}
export function getZeroUnit(
potentialUnitType: string | number
): string | number {
return typeof potentialUnitType === "number"
? 0
: getAnimatableNone("", potentialUnitType)
}
export function getValueTransition(transition: Transition, key: string) {
return transition[key] || transition["default"] || transition
}
/**
* Start animation on a MotionValue. This function is an interface between
* Framer Motion and Popmotion
*
* @internal
*/
export function startAnimation(
key: string,
value: MotionValue,
target: ResolvedValueTarget,
transition: Transition = {}
) {
return value.start((onComplete) => {
let delayTimer: number
let controls: StopAnimation
const animation = getAnimation(
key,
value,
target,
transition,
onComplete
)
const delay = getDelayFromTransition(transition, key)
const start = () => (controls = animation())
if (delay) {
delayTimer = setTimeout(start, secondsToMilliseconds(delay))
} else {
start()
}
return () => {
clearTimeout(delayTimer)
controls?.stop()
}
})
}