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- Massive performance gains in Rectify, Straight, Edge Peel, Select Bounds, Create UV Mesh, Randomize, Align World, Align Sort, Select Similar, Texel Density Get and Texel Density Set, among others. - Relax: added new utility for UV vertices smoothing. - Straighten: any chained sequence of edges is supported, not only edge loops. Added support for multi-object UV editing. - Align: Fix weird behaviour with partial selections while in Face UV Selection Mode; made it to work on the selected faces only. - Rectify: recovered align verts, edges. Updated, simplified code. - Create UV Mesh: it now works on the whole object or the selected UVs. Most of the original mesh data is now preserved. The created UV Mesh will inherit the origin location from the original mesh, instead of being placed in the global origin. - Randomize: Within Image Bounds now takes into account strenght values and rotation. Adjusted defaults. Simplified code. - Align World: process only coincident UV loops per vert for a more accurate and predictable result; removed simple and recursal modes. Highly optimized "Per Face". - UV Smoothing: renamed to "Smooth by UV Islands" and moved to the also renamed "Mesh UV Tools" panel, in order to avoid it to be confused with the new Relax tool or vice versa. - Edge Peel: implemented multi-object UV editing support. Improved unwrapping of pipe caps. The Rectify fase is now -hopefully- error proof. Better organized outcome. - Texel Density Get/Texel Density Set: restructured code for working with multiple objects selected in all cases. - Thickness material for baking no longer missing. - Adjusted menus entries. - Use copys instead of tuples to store changeable states. - Remove unnecessary selection mode changes. - Avoided as possible selection store and restore, in general. - Removed some annoying console prints, some old commented-out code.
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