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Tinytris-For-TinyArcade

Adaptation of my TinyTetris (on codebender.cc and hackster.io):

https://www.hackster.io/francescomm/tinytetris-06ce50

for the TinyArcade:

https://www.kickstarter.com/projects/kenburns/tiny-arcade-a-retro-tiny-playable-game-cabinet

At the moment it runs, has background music and a splash screen. It looks for a "Tinytris" folder on the SD card with inside a "music.raw" file. Three alternatives music are available, choose the one you like most and rename it music.raw

Music is a personal arrangement, made with Garageband, derived from a classic "Korobeiniki" (Russian: Коробейники) midi file. https://en.wikipedia.org/wiki/Korobeiniki

To use your own music, export audio to this format.

Set frequency to 11025Hz, mono

Export to format (names are from free software Audacity):

Other uncompressed formats
    Raw (header-less)
        Unsigned 8-bit PCM

and call it "music.raw".

Help

  • Joystick moves pieces left + right + down=fast
  • Buttons rotate in two directions (right button is "classic" top-goes-right rotation)

Push the 2 buttons together to reset the game and toggle blocks size. Larger blocks are easier to see but leave less vertical space to play.

Possible extensions

  • Hi scores +prefs on µSD: at the moment a blank prefs file is saved inside the app folder
  • a global options menu (start, pause, restart, mute effects, mute music, change size, show scores)

Possible fixes

If it doesn't link correctly reporting a lot of "undefined reference to" all files into subfolders

  • keep the original folders (files are needed for includes "#include TinyAudio/TinyAudioLib/somefile.h")
  • drag duplicate copies of all the source files inside TinyAudio/TinyAudioLib amd inside audio to the main folder (both .cpp and .h files, .cpp files expect .h files to be on the same level)
  • close and reopen the .ino sketch
  • tell the IDE people to fix compilation of subfolders

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Tinytris for the TinyArcade

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