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C#-based scripting language for procedural animation, data binding and prototyping on WinUI and XAML

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francescozoccheddu/VooDo

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VooDo

Created by Francesco Zoccheddu

Requirements

Work in progress… 🤥

Installation

Work in progress… 🤥

Usage

Work in progress… 🤥

Limitations & future work

  • ImplicitGlobalTypeRewriter fails if the type depends on another unresolved type.
  • EventHookRewriter fails if the event's expression depends on another event access.
  • PropertyScriptGenerator crashes when counting lines of code to report diagnostics.
  • PropertyScriptGenerator does not support aliased or generic types yet.
  • PropertyBinding lifecycle for FrameworkElement properties cannot be entirely controlled.
  • PropertyBinding's Setter should use Reflection.Emit or DependencyObject.SetValue.
  • Conditional access syntax is not supported yet.
  • Partial tuple deconstruction is not supported yet.
  • String interpolation is not supported yet.
  • Switch statement is not supported yet.
  • Switch expression is not supported yet.
  • C#9 patterns are not supported yet.
  • Generators should allow custom IHookInitializer.
  • Should use Problem instead of standard exceptions.
  • Syntax tagging should be improved.
  • EventHookRewriter does not support arguments yet.
  • _existingCompilation argument is not validated.
  • Rewriters do not always use Session's CancelationToken.
  • Roslyn should not be directly exposed in HookInitializer and ReferenceFinder.
  • Ensure that converting the syntax tree to a string does not change the semantics.
  • Enable multithreading support by using thread local AnimatorFactory, BindingManager and caches.
  • Code quality sucks.

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C#-based scripting language for procedural animation, data binding and prototyping on WinUI and XAML

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