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CharacterTransformInterpolator.cs
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CharacterTransformInterpolator.cs
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using System;
using System.Runtime.InteropServices;
using UnityEngine;
public sealed class CharacterTransformInterpolator : CharacterInterpolatorBase<CharacterTransformInterpolatorData>, IStateInterpolatorSampler<CharacterTransformInterpolatorData>, IStateInterpolator<CharacterTransformInterpolatorData>
{
private bool once;
void IStateInterpolator<CharacterTransformInterpolatorData>.SetGoals(ref TimeStamped<CharacterTransformInterpolatorData> sample)
{
base.SetGoals(ref sample);
}
void IStateInterpolator<CharacterTransformInterpolatorData>.SetGoals(ref CharacterTransformInterpolatorData sample, ref double timeStamp)
{
base.SetGoals(ref sample, ref timeStamp);
}
public bool Sample(ref double time, out CharacterTransformInterpolatorData result)
{
int index;
double timeStamp;
int num3;
int num4;
switch (base.len)
{
case 0:
result = new CharacterTransformInterpolatorData();
return false;
case 1:
index = base.tbuffer[0].index;
timeStamp = base.tbuffer[index].timeStamp;
result = base.tbuffer[index].value;
return true;
default:
num3 = 0;
num4 = -1;
break;
}
Label_006F:
index = base.tbuffer[num3].index;
timeStamp = base.tbuffer[index].timeStamp;
if (timeStamp > time)
{
num4 = index;
goto Label_0613;
}
if (timeStamp == time)
{
result = base.tbuffer[index].value;
return true;
}
if (timeStamp >= time)
{
goto Label_0613;
}
if (num4 == -1)
{
if (base.extrapolate && (num3 < (base.len - 1)))
{
num4 = index;
index = base.tbuffer[num3 + 1].index;
double num5 = (timeStamp - base.tbuffer[index].timeStamp) / (timeStamp - base.tbuffer[index].timeStamp);
switch (num5)
{
case 0.0:
result = base.tbuffer[index].value;
goto Label_0611;
case 1.0:
result = base.tbuffer[num4].value;
goto Label_0611;
}
double num6 = 1.0 - num5;
result.origin.x = (float) ((base.tbuffer[index].value.origin.x * num6) + (base.tbuffer[num4].value.origin.x * num5));
result.origin.y = (float) ((base.tbuffer[index].value.origin.y * num6) + (base.tbuffer[num4].value.origin.y * num5));
result.origin.z = (float) ((base.tbuffer[index].value.origin.z * num6) + (base.tbuffer[num4].value.origin.z * num5));
result.eyesAngles = new Angle2();
result.eyesAngles.yaw = base.tbuffer[index].value.eyesAngles.yaw + ((float) (Mathf.DeltaAngle(base.tbuffer[index].value.eyesAngles.yaw, base.tbuffer[num4].value.eyesAngles.yaw) * num5));
result.eyesAngles.pitch = Mathf.DeltaAngle(0f, base.tbuffer[index].value.eyesAngles.pitch + ((float) (Mathf.DeltaAngle(base.tbuffer[index].value.eyesAngles.pitch, base.tbuffer[num4].value.eyesAngles.pitch) * num5)));
}
else
{
result = base.tbuffer[index].value;
}
}
else
{
double num7 = base.tbuffer[num4].timeStamp;
double num8 = base.allowableTimeSpan + NetCull.sendInterval;
double num9 = num7 - timeStamp;
if (num9 > num8)
{
timeStamp = num7 - (num9 = num8);
if (timeStamp >= time)
{
result = base.tbuffer[index].value;
return true;
}
}
double num10 = (time - timeStamp) / num9;
switch (num10)
{
case 0.0:
result = base.tbuffer[index].value;
goto Label_0611;
case 1.0:
result = base.tbuffer[num4].value;
goto Label_0611;
}
double num11 = 1.0 - num10;
result.origin.x = (float) ((base.tbuffer[index].value.origin.x * num11) + (base.tbuffer[num4].value.origin.x * num10));
result.origin.y = (float) ((base.tbuffer[index].value.origin.y * num11) + (base.tbuffer[num4].value.origin.y * num10));
result.origin.z = (float) ((base.tbuffer[index].value.origin.z * num11) + (base.tbuffer[num4].value.origin.z * num10));
result.eyesAngles = new Angle2();
result.eyesAngles.yaw = base.tbuffer[index].value.eyesAngles.yaw + ((float) (Mathf.DeltaAngle(base.tbuffer[index].value.eyesAngles.yaw, base.tbuffer[num4].value.eyesAngles.yaw) * num10));
result.eyesAngles.pitch = Mathf.DeltaAngle(0f, base.tbuffer[index].value.eyesAngles.pitch + ((float) (Mathf.DeltaAngle(base.tbuffer[index].value.eyesAngles.pitch, base.tbuffer[num4].value.eyesAngles.pitch) * num10)));
}
Label_0611:
return true;
Label_0613:
if (++num3 < base.len)
{
goto Label_006F;
}
result = base.tbuffer[base.tbuffer[base.len - 1].index].value;
return true;
}
public bool SampleWorldVelocity(out Angle2 worldAngularVelocity)
{
return this.SampleWorldVelocity(Interpolation.time, out worldAngularVelocity);
}
public bool SampleWorldVelocity(out Vector3 worldLinearVelocity)
{
return this.SampleWorldVelocity(Interpolation.time, out worldLinearVelocity);
}
public bool SampleWorldVelocity(out Vector3 worldLinearVelocity, out Angle2 worldAngularVelocity)
{
return this.SampleWorldVelocity(Interpolation.time, out worldLinearVelocity, out worldAngularVelocity);
}
public bool SampleWorldVelocity(double time, out Angle2 worldAngularVelocity)
{
switch (base.len)
{
case 0:
case 1:
worldAngularVelocity = new Angle2();
return false;
}
int index = 0;
int num4 = -1;
do
{
int num = base.tbuffer[index].index;
double timeStamp = base.tbuffer[num].timeStamp;
if (timeStamp > time)
{
num4 = num;
}
else
{
if (num4 == -1)
{
worldAngularVelocity = new Angle2();
return false;
}
double num5 = base.tbuffer[num4].timeStamp;
double num6 = base.allowableTimeSpan + NetCull.sendInterval;
double num7 = num5 - timeStamp;
if (num7 >= num6)
{
num7 = num6;
timeStamp = num5 - num7;
if (time <= timeStamp)
{
worldAngularVelocity = new Angle2();
return false;
}
}
worldAngularVelocity = Angle2.Delta(base.tbuffer[num].value.eyesAngles, base.tbuffer[num4].value.eyesAngles);
worldAngularVelocity.x = (float) (((double) worldAngularVelocity.x) / num7);
worldAngularVelocity.y = (float) (((double) worldAngularVelocity.y) / num7);
return true;
}
}
while (++index < base.len);
worldAngularVelocity = new Angle2();
return false;
}
public bool SampleWorldVelocity(double time, out Vector3 worldLinearVelocity)
{
switch (base.len)
{
case 0:
case 1:
worldLinearVelocity = new Vector3();
return false;
}
int index = 0;
int num4 = -1;
do
{
int num = base.tbuffer[index].index;
double timeStamp = base.tbuffer[num].timeStamp;
if (timeStamp > time)
{
num4 = num;
}
else
{
if (num4 == -1)
{
worldLinearVelocity = new Vector3();
return false;
}
double num5 = base.tbuffer[num4].timeStamp;
double num6 = base.allowableTimeSpan + NetCull.sendInterval;
double num7 = num5 - timeStamp;
if (num7 >= num6)
{
num7 = num6;
timeStamp = num5 - num7;
if (time <= timeStamp)
{
worldLinearVelocity = new Vector3();
return false;
}
}
worldLinearVelocity = base.tbuffer[num4].value.origin - base.tbuffer[num].value.origin;
worldLinearVelocity.x = (float) (((double) worldLinearVelocity.x) / num7);
worldLinearVelocity.y = (float) (((double) worldLinearVelocity.y) / num7);
worldLinearVelocity.z = (float) (((double) worldLinearVelocity.z) / num7);
return true;
}
}
while (++index < base.len);
worldLinearVelocity = new Vector3();
return false;
}
public bool SampleWorldVelocity(double time, out Vector3 worldLinearVelocity, out Angle2 worldAngularVelocity)
{
switch (base.len)
{
case 0:
case 1:
worldLinearVelocity = new Vector3();
worldAngularVelocity = new Angle2();
return false;
}
int index = 0;
int num4 = -1;
do
{
int num = base.tbuffer[index].index;
double timeStamp = base.tbuffer[num].timeStamp;
if (timeStamp > time)
{
num4 = num;
}
else
{
if (num4 == -1)
{
worldLinearVelocity = new Vector3();
worldAngularVelocity = new Angle2();
return false;
}
double num5 = base.tbuffer[num4].timeStamp;
double num6 = base.allowableTimeSpan + NetCull.sendInterval;
double num7 = num5 - timeStamp;
if (num7 >= num6)
{
num7 = num6;
timeStamp = num5 - num7;
if (time <= timeStamp)
{
worldLinearVelocity = new Vector3();
worldAngularVelocity = new Angle2();
return false;
}
}
worldLinearVelocity = base.tbuffer[num4].value.origin - base.tbuffer[num].value.origin;
worldAngularVelocity = Angle2.Delta(base.tbuffer[num].value.eyesAngles, base.tbuffer[num4].value.eyesAngles);
worldLinearVelocity.x = (float) (((double) worldLinearVelocity.x) / num7);
worldLinearVelocity.y = (float) (((double) worldLinearVelocity.y) / num7);
worldLinearVelocity.z = (float) (((double) worldLinearVelocity.z) / num7);
worldAngularVelocity.x = (float) (((double) worldAngularVelocity.x) / num7);
worldAngularVelocity.y = (float) (((double) worldAngularVelocity.y) / num7);
return true;
}
}
while (++index < base.len);
worldLinearVelocity = new Vector3();
worldAngularVelocity = new Angle2();
return false;
}
public void SetGoals(Vector3 pos, Angle2 rot, double timestamp)
{
CharacterTransformInterpolatorData data;
data.origin = pos;
data.eyesAngles = rot;
base.SetGoals(ref data, ref timestamp);
}
public sealed override void SetGoals(Vector3 pos, Quaternion rot, double timestamp)
{
this.SetGoals(pos, (Angle2) rot, timestamp);
}
private void Update()
{
CharacterTransformInterpolatorData data;
double time = Interpolation.time;
if (this.Sample(ref time, out data))
{
Character idMain = base.idMain;
if (idMain != null)
{
idMain.origin = data.origin;
idMain.eyesAngles = data.eyesAngles;
}
}
}
}