You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
This should increase the amount of matching segments to match times for:
After events such as S/Q, entering a dungeon, and similar, the pathing PRIOR to that doesn't matter in a particular segment. Should be easy to just set those to a dummy variable like 20_002
Similar reasoning applies after those events in a particular segment.
Segment database:
The full segment database should be pre-generated and saved as a datafile for loading so that it doesnt need to be generated each time a new run is tested. Not important right now, but when the run catalogue gets big, generation time increases a lot.
This also allows anyone access to comparative data using the repo
Logic application:
Should be dynamically applied to the current room. I.e. if it is a kill-room, check weapons, otherwise just use standard movement logic.
The text was updated successfully, but these errors were encountered:
Some things to consider in the processing:
This should increase the amount of matching segments to match times for:
Segment database:
Logic application:
The text was updated successfully, but these errors were encountered: