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Things for estimate_best_time #31

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StructuralMike opened this issue Dec 16, 2021 · 0 comments
Open

Things for estimate_best_time #31

StructuralMike opened this issue Dec 16, 2021 · 0 comments

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@StructuralMike
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Some things to consider in the processing:

This should increase the amount of matching segments to match times for:

  • After events such as S/Q, entering a dungeon, and similar, the pathing PRIOR to that doesn't matter in a particular segment. Should be easy to just set those to a dummy variable like 20_002
  • Similar reasoning applies after those events in a particular segment.

Segment database:

  • The full segment database should be pre-generated and saved as a datafile for loading so that it doesnt need to be generated each time a new run is tested. Not important right now, but when the run catalogue gets big, generation time increases a lot.
  • This also allows anyone access to comparative data using the repo

Logic application:

  • Should be dynamically applied to the current room. I.e. if it is a kill-room, check weapons, otherwise just use standard movement logic.
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