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Implementation of a flat shaded low poly terrain for Unity 2017

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Flat Shaded Low Poly Terrain - Unity

A simple implementation of a flat shaded low poly terrain for Unity 2017.

What's implemented for now

  • Generate a simple flat square mesh
  • Apply a random color for each triangle
  • Use a custom shader to apply the color in each triangle

Flat Shaded Low Poly Terrain - Unity

TODO

  • Generate the Y coordinates using Perlin Noise
  • Color each triangle based on it's Y coordinate

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Implementation of a flat shaded low poly terrain for Unity 2017

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