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Improved spacerace, based partly on a patch by
Falk Hueffner <falk.hueffner@student.uni-tuebingen.de>. New/changed features: - Travel time, success chance etc are implemented, based on reverse-engineered Civ1; you can now only launch a spaceship if it is "viable". - Only parts of the spacehip connnected to structurals count. - The protocol is such that the player could choose which type of module to build (like in Civ1), but currently the client makes this choice. That is, fixing this further should require changes to the client only. - Better handling of spaceships arriving in the same turn. - An arrived spaceship adds to your final score. But I don't know what the score bonus should be; for now, I chose an arbitrary bonus. - Capturing a player's capital stops that player's spaceship. - There is some help about spaceships and spaceship parts. The capability string now has "+spacerace2". There are still problems if you launch in BC years. [[originally from CVS; cvs2svn created svn r1041]]
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David Pfitzner
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Feb 16, 1999
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