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Freedoom 0.13.0

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@selliott512 selliott512 released this 29 Jan 23:32
· 48 commits to master since this release

General

  • Improved vanilla compatibility.
  • Boom features removed.
  • Hall of mirrors greatly reduced.
  • Visplane overflows fixed.
  • Savegame buffer overflow errors remain.

Levels

  • Relevant Eureka warnings fixed.
  • New levels E1M9, E2M2, E2M3, E2M4, E2M7, E2M8, E3M5, MAP07, MAP21 and MAP27.
  • Various level renames.
  • Numerous vanilla fixes and aesthetic modernizations.
  • Fixed and standardized secret exits.

Manual

  • French and Spanish translations.
  • Sections added to highlight project mandate and additional accessibility options.

Misc

  • Adds automatic labeling to pull requests.

Monsters

  • New minigunner.
  • The hatchling, which replaces the deadflare.
  • The matribite, which replaces the summoner.

Music

  • Lots of new music including most of FreeDM music.

Sounds

  • New boss brain sounds.

Visuals

  • Colorblind-friendly keys and key indicators.
  • Various revisions to sprites and textures.
  • Improved kerning for menu text.

Weapons

  • Improved weapon sprites generally.
  • SSG replacement restored to updated take on older version.
  • Revised polaric energy weapon.
  • Double-barreled shotgun flash timing bug fixed in built-in DeHackEd.

Textures

  • Esa Repo (Espi)'s old STAR* textures are now included under ESPI*.
  • A STARBR1 texture is now included as a counterpart to STARBR2.
  • Numerous additional grey and METAL2-based textures also available.
  • Boss brain wall found to have Hexen resources and was re-done.
  • Wolfenstein replacements completely redone, designed to work as
    seamlessly with other textures as possible. A few are also added.