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Jon/manually align skeleton #270

Merged
merged 2 commits into from Nov 11, 2022
Merged

Jon/manually align skeleton #270

merged 2 commits into from Nov 11, 2022

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jonmatthis
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add a simple ipynb to rotate 3d skeleton data based on a 4x4 transformation matrix.

This makes it possible to manually align a skeleton in Blender, and use that information to save out skeleton that taht is aligned with gravity

@jonmatthis jonmatthis merged commit 502dd4e into main Nov 11, 2022
@jonmatthis jonmatthis deleted the jon/manually_align_skeleton branch November 11, 2022 23:54
jeff-cn pushed a commit to jeff-cn/freemocap that referenced this pull request Nov 23, 2023
* add option to manually align skeleton by getting transformation matrix from Blender

* `ipynb` works mostly, I think

Co-authored-by: Jon <jonmatthis@gmai.com>
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