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BuildingType.cpp
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BuildingType.cpp
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#include "BuildingType.h"
#include <boost/algorithm/string/case_conv.hpp>
#include "../util/CheckSums.h"
#include "../util/GameRules.h"
#include "../util/GameRuleRanks.h"
#include "../util/Logger.h"
#include "../util/ScopedTimer.h"
#include "../Empire/Empire.h"
#include "../Empire/EmpireManager.h"
#include "Condition.h"
#include "Effect.h"
#include "ValueRef.h"
#include <numeric>
#define CHECK_COND_VREF_MEMBER(m_ptr) if (m_ptr == rhs.m_ptr) { \
/* check next member */ \
} else if (!m_ptr || !rhs.m_ptr) { \
return false; \
} else if (*m_ptr != *(rhs.m_ptr)) { \
return false; \
}
namespace {
#define UserStringNop(key) key
void AddRules(GameRules& rules) {
// makes all buildings cost 1 PP and take 1 turn to produce
rules.Add<bool>(UserStringNop("RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION"),
UserStringNop("RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION_DESC"),
GameRuleCategories::GameRuleCategory::TEST,
false, true,
GameRuleRanks::RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION_RANK);
}
bool temp_bool = RegisterGameRules(&AddRules);
}
BuildingType::BuildingType(std::string&& name, std::string&& description,
CommonParams&& common_params, CaptureResult capture_result,
std::string&& icon) :
m_name(name), // intentional copy so name is usable later in member initializers
m_description(std::move(description)),
m_production_cost([](auto&& pc, const auto& name) {
pc->SetTopLevelContent(name);
return std::move(pc);
}(std::move(common_params.production_cost), name)),
m_production_time([](auto&& pt, const auto& name) {
pt->SetTopLevelContent(name);
return std::move(pt);
}(std::move(common_params.production_time), name)),
m_producible(common_params.producible),
m_capture_result(capture_result),
m_tags_concatenated([](auto& tags) {
// ensure tags are all upper-case
std::for_each(tags.begin(), tags.end(),
[](auto& t) { boost::to_upper<std::string>(t); });
// allocate storage for concatenated tags
std::size_t params_sz = std::transform_reduce(tags.begin(), tags.end(), 0u, std::plus{},
[](const auto& tag) { return tag.size(); });
std::string retval;
retval.reserve(params_sz);
// concatenate tags
std::for_each(tags.begin(), tags.end(), [&retval](const auto& t) { retval.append(t); });
return retval;
}(common_params.tags)),
m_tags([](const auto& tags, const std::string_view tags_concatenated) {
std::vector<std::string_view> retval;
std::size_t next_idx = 0;
retval.reserve(tags.size());
// store views into concatenated tags string
std::for_each(tags.begin(), tags.end(), [&next_idx, &retval, tags_concatenated](const auto& t) {
retval.push_back(tags_concatenated.substr(next_idx, t.size()));
next_idx += t.size();
});
return retval;
}(common_params.tags, m_tags_concatenated)),
m_production_meter_consumption(std::move(common_params.production_meter_consumption)),
m_production_special_consumption(std::move(common_params.production_special_consumption)),
m_location([](auto&& l, const auto& name) {
l->SetTopLevelContent(name);
return std::move(l);
}(std::move(common_params.location), name)),
m_enqueue_location([](auto&& el, const auto& name) {
el->SetTopLevelContent(name);
return std::move(el);
}(std::move(common_params.enqueue_location), name)),
m_effects([](auto&& effects, const auto& name) {
std::vector<Effect::EffectsGroup> retval;
retval.reserve(effects.size());
for (auto& e : effects) {
e->SetTopLevelContent(name);
retval.push_back(std::move(*e));
}
return retval;
}(std::move(common_params.effects), name)),
m_icon(std::move(icon))
{}
BuildingType::~BuildingType() = default;
bool BuildingType::operator==(const BuildingType& rhs) const {
if (&rhs == this)
return true;
if (m_name != rhs.m_name ||
m_description != rhs.m_description ||
m_producible != rhs.m_producible ||
m_capture_result != rhs.m_capture_result ||
m_tags != rhs.m_tags ||
m_icon != rhs.m_icon)
{ return false; }
CHECK_COND_VREF_MEMBER(m_production_cost)
CHECK_COND_VREF_MEMBER(m_production_time)
CHECK_COND_VREF_MEMBER(m_location)
CHECK_COND_VREF_MEMBER(m_enqueue_location)
if (m_effects != rhs.m_effects)
return false;
if (m_production_meter_consumption.size() != rhs.m_production_meter_consumption.size())
return false;
try {
for (auto& [meter_type, my_refs_cond_pair] : m_production_meter_consumption) {
auto& [my_ref, my_cond] = my_refs_cond_pair;
const auto& rhs_refs_cond_pair{rhs.m_production_meter_consumption.at(meter_type)};
auto& [rhs_ref, rhs_cond] = rhs_refs_cond_pair;
if (!my_ref && !rhs_ref && !my_cond && !rhs_cond)
continue;
if ((my_ref && !rhs_ref) || (!my_ref && rhs_ref))
return false;
if (*my_ref != *rhs_ref)
return false;
if ((my_cond && !rhs_cond) || (!my_cond && rhs_cond))
return false;
if (*my_cond != *rhs_cond)
return false;
}
} catch (...) {
return false;
}
if (m_production_meter_consumption.size() != rhs.m_production_meter_consumption.size())
return false;
try {
for (auto& [meter_type, my_refs_cond_pair] : m_production_special_consumption) {
auto& [my_ref, my_cond] = my_refs_cond_pair;
const auto& rhs_refs_cond_pair{rhs.m_production_special_consumption.at(meter_type)};
auto& [rhs_ref, rhs_cond] = rhs_refs_cond_pair;
if (!my_ref && !rhs_ref && !my_cond && !rhs_cond)
continue;
if ((my_ref && !rhs_ref) || (!my_ref && rhs_ref))
return false;
if (*my_ref != *rhs_ref)
return false;
if ((my_cond && !rhs_cond) || (!my_cond && rhs_cond))
return false;
if (*my_cond != *rhs_cond)
return false;
}
} catch (...) {
return false;
}
return true;
}
std::string BuildingType::Dump(uint8_t ntabs) const {
std::string retval = DumpIndent(ntabs) + "BuildingType\n";
retval += DumpIndent(ntabs+1) + "name = \"" + m_name + "\"\n";
retval += DumpIndent(ntabs+1) + "description = \"" + m_description + "\"\n";
if (m_production_cost)
retval += DumpIndent(ntabs+1) + "buildcost = " + m_production_cost->Dump(ntabs+1) + "\n";
if (m_production_time)
retval += DumpIndent(ntabs+1) + "buildtime = " + m_production_time->Dump(ntabs+1) + "\n";
retval += DumpIndent(ntabs+1) + (m_producible ? "Producible" : "Unproducible") + "\n";
retval += DumpIndent(ntabs+1) + "captureresult = ";
retval.append(to_string(m_capture_result)).append("\n");
if (!m_tags.empty()) {
if (m_tags.size() == 1) {
retval.append(DumpIndent(ntabs+1)).append("tags = \"").append(m_tags.front()).append("\"\n");
} else {
retval += DumpIndent(ntabs+1) + "tags = [ ";
for (const auto& tag : m_tags)
retval.append("\"").append(tag).append("\" ");
retval += " ]\n";
}
}
if (m_location) {
retval += DumpIndent(ntabs+1) + "location = \n";
retval += m_location->Dump(ntabs+2);
}
if (m_enqueue_location) {
retval += DumpIndent(ntabs+1) + "enqueue location = \n";
retval += m_enqueue_location->Dump(ntabs+2);
}
if (m_effects.size() == 1) {
retval += DumpIndent(ntabs+1) + "effectsgroups =\n";
retval += m_effects.front().Dump(ntabs+2);
} else {
retval += DumpIndent(ntabs+1) + "effectsgroups = [\n";
for (auto& effect : m_effects)
retval += effect.Dump(ntabs+2);
retval += DumpIndent(ntabs+1) + "]\n";
}
retval += DumpIndent(ntabs+1) + "icon = \"" + m_icon + "\"\n";
return retval;
}
bool BuildingType::ProductionCostTimeLocationInvariant() const {
// if rule is active, then scripted costs and times are ignored and actual costs are invariant
if (GetGameRules().Get<bool>("RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION"))
return true;
// if cost or time are specified and not invariant, result is non-invariance
if (m_production_cost && !(m_production_cost->TargetInvariant() && m_production_cost->SourceInvariant()))
return false;
if (m_production_time && !(m_production_time->TargetInvariant() && m_production_time->SourceInvariant()))
return false;
// if both cost and time are not specified, result is invariance
return true;
}
float BuildingType::ProductionCost(int empire_id, int location_id,
const ScriptingContext& context) const
{
if (GetGameRules().Get<bool>("RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION") || !m_production_cost)
return 1.0f;
ScopedTimer timer("BuildingType::ProductionCost: " + m_name);
if (m_production_cost->ConstantExpr())
return m_production_cost->Eval();
else if (m_production_cost->SourceInvariant() && m_production_cost->TargetInvariant())
return m_production_cost->Eval();
const auto ARBITRARY_LARGE_COST = 999999.9f;
auto location = context.ContextObjects().getRaw(location_id);
if (!location && !m_production_cost->TargetInvariant())
return ARBITRARY_LARGE_COST;
auto empire = context.GetEmpire(empire_id);
auto source = empire ? empire->Source(context.ContextObjects()) : nullptr;
if (!source && !m_production_cost->SourceInvariant())
return ARBITRARY_LARGE_COST;
// cost uses target object to represent the location where something is
// being produced, and target object is normally mutable, but will not
// actually be modified by evaluating the cost ValueRef
const ScriptingContext local_context{context, source.get(), const_cast<UniverseObject*>(location),
INVALID_DESIGN_ID, 1};
return m_production_cost->Eval(local_context);
}
float BuildingType::PerTurnCost(int empire_id, int location_id,
const ScriptingContext& context) const
{
return ProductionCost(empire_id, location_id, context) /
std::max(1, ProductionTime(empire_id, location_id, context));
}
int BuildingType::ProductionTime(int empire_id, int location_id,
const ScriptingContext& context) const
{
if (GetGameRules().Get<bool>("RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION") || !m_production_time)
return 1;
ScopedTimer timer("BuildingType::ProductionTime: " + m_name, true, std::chrono::milliseconds(20));
if (m_production_time->ConstantExpr())
return m_production_time->Eval();
else if (m_production_time->SourceInvariant() && m_production_time->TargetInvariant())
return m_production_time->Eval();
static constexpr int ARBITRARY_LARGE_TURNS = 9999;
auto location = context.ContextObjects().getRaw(location_id);
if (!location && !m_production_time->TargetInvariant())
return ARBITRARY_LARGE_TURNS;
auto empire = context.GetEmpire(empire_id);
auto source = empire ? empire->Source(context.ContextObjects()) : nullptr;
if (!source && !m_production_time->SourceInvariant())
return ARBITRARY_LARGE_TURNS;
// cost uses target object to represent the location where something is
// being produced, and target object is normally mutable, but will not
// actually be modified by evaluating the cost ValueRef
const ScriptingContext local_context{context, source.get(), const_cast<UniverseObject*>(location),
INVALID_DESIGN_ID, 1};
return m_production_time->Eval(local_context);
}
bool BuildingType::ProductionLocation(int empire_id, int location_id, const ScriptingContext& context) const {
if (!m_location)
return true;
const auto* location = context.ContextObjects().getRaw(location_id);
if (!location)
return false;
auto empire = context.GetEmpire(empire_id);
auto source = empire ? empire->Source(context.ContextObjects()) : nullptr;
if (!source)
return false;
UniverseObject* target = const_cast<UniverseObject*>(location); // ... hopefully OK, as evaluating condition should not modify the object
const ScriptingContext local_context{context, source.get(), target, INVALID_DESIGN_ID, 1};
return m_location->EvalOne(local_context, location);
}
bool BuildingType::EnqueueLocation(int empire_id, int location_id, const ScriptingContext& context) const {
if (!m_enqueue_location)
return true;
auto location = context.ContextObjects().getRaw(location_id);
if (!location)
return false;
auto empire = context.GetEmpire(empire_id);
auto source = empire ? empire->Source(context.ContextObjects()) : nullptr;
if (!source)
return false;
UniverseObject* target = const_cast<UniverseObject*>(location); // ... hopefully OK, as evaluating condition should not modify the object
const ScriptingContext local_context{context, source.get(), target, INVALID_DESIGN_ID, 1};
return m_enqueue_location->EvalOne(local_context, location);
}
uint32_t BuildingType::GetCheckSum() const {
uint32_t retval{0};
CheckSums::CheckSumCombine(retval, m_name);
CheckSums::CheckSumCombine(retval, m_description);
CheckSums::CheckSumCombine(retval, m_production_cost);
CheckSums::CheckSumCombine(retval, m_production_time);
CheckSums::CheckSumCombine(retval, m_producible);
CheckSums::CheckSumCombine(retval, m_capture_result);
CheckSums::CheckSumCombine(retval, m_tags);
CheckSums::CheckSumCombine(retval, m_production_meter_consumption);
CheckSums::CheckSumCombine(retval, m_production_special_consumption);
CheckSums::CheckSumCombine(retval, m_location);
CheckSums::CheckSumCombine(retval, m_enqueue_location);
CheckSums::CheckSumCombine(retval, m_effects);
CheckSums::CheckSumCombine(retval, m_icon);
return retval;
}
BuildingTypeManager* BuildingTypeManager::s_instance = nullptr;
BuildingTypeManager::BuildingTypeManager() {
if (s_instance)
throw std::runtime_error("Attempted to create more than one BuildingTypeManager.");
// Only update the global pointer on sucessful construction.
s_instance = this;
}
const BuildingType* BuildingTypeManager::GetBuildingType(std::string_view name) const {
CheckPendingBuildingTypes();
const auto it = m_building_types.find(name);
return it != m_building_types.end() ? it->second.get() : nullptr;
}
BuildingTypeManager::iterator BuildingTypeManager::begin() const {
CheckPendingBuildingTypes();
return m_building_types.begin();
}
BuildingTypeManager::iterator BuildingTypeManager::end() const {
CheckPendingBuildingTypes();
return m_building_types.end();
}
BuildingTypeManager& BuildingTypeManager::GetBuildingTypeManager() {
static BuildingTypeManager manager;
return manager;
}
uint32_t BuildingTypeManager::GetCheckSum() const {
CheckPendingBuildingTypes();
uint32_t retval{0};
for (auto const& name_type_pair : m_building_types)
CheckSums::CheckSumCombine(retval, name_type_pair);
CheckSums::CheckSumCombine(retval, m_building_types.size());
DebugLogger() << "BuildingTypeManager checksum: " << retval;
return retval;
}
void BuildingTypeManager::SetBuildingTypes(Pending::Pending<container_type>&& pending_building_types)
{ m_pending_building_types = std::move(pending_building_types); }
void BuildingTypeManager::CheckPendingBuildingTypes() const
{ Pending::SwapPending(m_pending_building_types, m_building_types); }
BuildingTypeManager& GetBuildingTypeManager()
{ return BuildingTypeManager::GetBuildingTypeManager(); }
const BuildingType* GetBuildingType(std::string_view name)
{ return GetBuildingTypeManager().GetBuildingType(name); }