Feature request: new species trait, fuel efficiency #2187
Labels
category:feature
The Issue/PR describes or implements a new game feature.
component:content scripting
The Issue/PR deals with the FOCS language, turn events or the universe generator.
component:game mechanic
The Issue/PR deals with the currently used or planned game mechanics.
status:resolved
The Issue was resolved, either by answering properly or fixing the underlying bug.
Milestone
Description
A new species trait that seems natural to FO:
Fixed bonus alternative 1:
Bad: -1 fuel.
Good: +1 fuel.
Great: +2 fuel.
Ultimate: +3 fuel.
Geoff wrote:
Multiplicative bonus alternative:
Bad: 75% fuel.
Good: 150% fuel.
Great: 200% fuel.
Ultimate: 300% fuel.
Agrrr3 (Ophiuchus) wrote:
Fixed bonus alternative 2:
Bad: -1 fuel.
Good: +2 fuel.
Great: +4 fuel.
Ultimate: +6 fuel.
Forum discussion.
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