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Stealthed planets considered a target in round 1 #4149

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MichaelCourtney opened this issue Sep 21, 2022 · 5 comments
Open

Stealthed planets considered a target in round 1 #4149

MichaelCourtney opened this issue Sep 21, 2022 · 5 comments
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category:bug The Issue/PR describes or solves a perceived malfunction within the game. component:game mechanic The Issue/PR deals with the currently used or planned game mechanics.

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@MichaelCourtney
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2022-08-30.000f16b

A stealthed planet can not be seen if its stealth is higher then the enemies detection. However if combat is triggered by other ships in the system it is an eligible target on round 1. This is inconsistent with how stealth ships work.

@MichaelCourtney MichaelCourtney added the category:bug The Issue/PR describes or solves a perceived malfunction within the game. label Sep 21, 2022
@geoffthemedio
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planets are not ships... the fluff descriptions generally relate to hiding the stuff on the planet rather than the location of the planet entirely. how this should work is up for debate and adjustment, though.

@geoffthemedio geoffthemedio added the component:game mechanic The Issue/PR deals with the currently used or planned game mechanics. label Sep 21, 2022
@MichaelCourtney
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ok opened a thread for it:

https://www.freeorion.org/forum/viewtopic.php?f=6&t=12589

@Oberlus
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Oberlus commented Sep 21, 2022

planets are not ships... the fluff descriptions generally relate to hiding the stuff on the planet rather than the location of the planet entirely. how this should work is up for debate and adjustment, though.

Then the problem is defense and ofense structures of the planet should remain hidden until they attack, the enemies should not be able to target them.

In any case, those fluff-descriptions are nonsensical when it comes to colonization: so I see the planet but I cannot colonize it because I can't find the right spot to land? No way, the fluff here is "you know there is a planet somewhere in this system but you can't locate it".

@geoffthemedio
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the fluff here is "you know there is a planet somewhere in this system but you can't locate it".

There are currently several planet stealth-related specials like "cloud cover" and "volcanic ash" that suggest otherwise.

@Oberlus
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Oberlus commented Sep 22, 2022

the fluff here is "you know there is a planet somewhere in this system but you can't locate it".

There are currently several planet stealth-related specials like "cloud cover" and "volcanic ash" that suggest otherwise.

Yes, it makes no sense at all: because of some dense cloud or dust cover, you can't land on the planet with a ship?
It makes sense that the cloud cover doesn't let you know what's under it, open space to land? lots of weapons aimed at your head? But then you just get under the clouds and discover. No need for high detection technologies to land (or crash) on a planet.

But that is off-topic, sorry.

The point is: if you can't shoot a ship (mobile weapon in the space) until it reveals itself by attacking you, then you can't shoot a planetary defense (immobile or mobile weapon at the planet surface, under all those clouds and ashes) until it reveals itself...

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