This project is about HUDs to see if HUDs like in science-fiction would be efficient in real life.
HUDs, also called Head-Up Displays are a way to enhance the user vision by placing piece of information direcly in his vision field. HUDs may be performed using VR or AR. HUDs are made to facilitate the user experience since the user doesn't need anymore to move his head to get the information on a dedicated widget. Everything is displayed directly in his field of view.
HUDs are composed of two parts. First of all, there are peripheral information about the user state or the global environment. These elements are fixed on the periphery of the user point of view. Then they are contextual information layered directly on the screen next to the real element they are related to. These second ones move relatively to their target.
The research protocol will be splitted in several parts:
- General state of the art study
- General list of the science-fiction movies/novels using HUDs
- Definition of the problematic
- Technical prototype
- Ux evaluation of efficiency
- optimizations and other Ux evaluations
During the several iterative studies, we will try several technologies from the more basic ones to the more powerful ones. We will begin with VR because it is easier to create a environment to evaluate the prototype. Then we will switch to AR depending of the progress of the technologies.
- HUD challenge in 2018 organized by the US governement
- HUD driving car simulator (2013)
- TSSG laboratory
- VR to train drill workers in mining industry
- Comparison between several VR platforms/support
- HUD for vehicles
Conclusion: Most of research studies on VR deals only with the capacity of the user to see the display without more questions about the ergonomy. Several of them discuss about the angle of vision. Few others talk about the HUD in vehicle.
In user experience research, science-fiction has always been a source of inspiration. So it may be very useful to list science-fiction masterpiece.
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Iron Man (Iron man case study), Iron man HUDs
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Oblivion
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The 5th element
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Robocop
- The Expanse (mars marines)
It is also useful to study video games since the ergonomy is a very strong part of video game.
- Crysis
The hypothesis is: Detailed HUDs can increase efficiency.
The whole goal of this project will be validate or invalidate this hypothesis. In fact the answer may be not totally binary and the purpose will be to find how to optimize the HUDs to make them as efficient as possible and to check if they are more efficient that current ways of displaying information
Head Up Display describes various display devices. In this project, we will focus on HUDs fixed from a user point of view called Head Mounted Display (HMD). It gathers glasses (like Intel's Vaunt), contact lens, headsets (like Hololens or HTC Vive) and helmets. But it excludes driving HUDs projected on the windshield for example.
Moreover, we will focus on the peripheral element fixed on the user field of view.
Finally, this project will be focused on HUD for hight productivity at work or event in daily life but not for gaming.
First of all, we need to create a first prototype of the HUD.
- How to prototype HUDs? using web technologies and Google cardboards
- Optimize development setup ? using web technologies and Google cardboards
- https://unity3d.com/fr/learn/tutorials/topics/virtual-reality/user-interfaces-vr
- https://www.marxentlabs.com/ar-trends-2014/
- https://www.businesswire.com/news/home/20160601005825/en/Augmented-Reality-Virtual-Reality-HMD-HUD-Handheld
- http://realityshift.io/blog/ui-ux-design-patterns-in-virtual-reality
- https://www.researchgate.net/publication/303519177_Immersion_in_Cardboard_VR_Compared_to_a_Traditional_Head-mounted_Display
- very abstract course about VR/AR
- http://www.olednet.com/en/hud-and-hmd-meet-virtual-reality-and-soar/
- HUD resources
- http://jov.arvojournals.org/article.aspx?articleid=2389539