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formula_variable_storage.hpp
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/
formula_variable_storage.hpp
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#ifndef FORMULA_VARIABLE_STORAGE_HPP_INCLUDED
#define FORMULA_VARIABLE_STORAGE_HPP_INCLUDED
#include <boost/intrusive_ptr.hpp>
#include "formula_callable.hpp"
#include "variant.hpp"
namespace game_logic
{
class formula_variable_storage : public formula_callable
{
public:
formula_variable_storage();
explicit formula_variable_storage(const std::map<std::string, variant>& m);
bool equal_to(const std::map<std::string, variant>& m) const;
void read(variant node);
variant write() const;
void add(const std::string& key, const variant& value);
void add(const formula_variable_storage& value);
std::vector<variant>& values() { return values_; }
const std::vector<variant>& values() const { return values_; }
std::vector<std::string> keys() const;
private:
variant get_value(const std::string& key) const;
variant get_value_by_slot(int slot) const;
void set_value(const std::string& key, const variant& value);
void set_value_by_slot(int slot, const variant& value);
void get_inputs(std::vector<formula_input>* inputs) const;
std::vector<variant> values_;
std::map<std::string, int> strings_to_values_;
};
typedef boost::intrusive_ptr<formula_variable_storage> formula_variable_storage_ptr;
typedef boost::intrusive_ptr<const formula_variable_storage> const_formula_variable_storage_ptr;
}
#endif