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(svn r23146) -Change: [NewGRF v8] Make callback 22 return a probabili…
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…ty to use instead of property 18.
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frosch123 committed Nov 8, 2011
1 parent b374b92 commit b98c776
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Showing 7 changed files with 33 additions and 23 deletions.
4 changes: 2 additions & 2 deletions src/ai/api/ai_industrytype.cpp
Expand Up @@ -91,7 +91,7 @@
{
if (!IsValidIndustryType(industry_type)) return false;

if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;
if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return true;

/* raw_industry_construction == 1 means "Build as other industries" */
Expand All @@ -103,7 +103,7 @@
if (!IsValidIndustryType(industry_type)) return false;

if (!::GetIndustrySpec(industry_type)->IsRawIndustry()) return false;
if (!::CheckIfCallBackAllowsAvailability(industry_type, IACT_USERCREATION)) return false;
if (::GetIndustryProbabilityCallback(industry_type, IACT_USERCREATION, 1) == 0) return false;

/* raw_industry_construction == 2 means "prospect" */
return _settings_game.construction.raw_industry_construction == 2;
Expand Down
12 changes: 6 additions & 6 deletions src/industry_cmd.cpp
Expand Up @@ -1777,7 +1777,7 @@ CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
return CMD_ERROR;
}

if (_game_mode != GM_EDITOR && !CheckIfCallBackAllowsAvailability(it, IACT_USERCREATION)) {
if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, IACT_USERCREATION, 1) == 0) {
return CMD_ERROR;
}

Expand Down Expand Up @@ -1876,9 +1876,9 @@ static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *forc
{
const IndustrySpec *ind_spc = GetIndustrySpec(it);
uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape] * 16; // * 16 to increase precision
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
!CheckIfCallBackAllowsAvailability(it, IACT_MAPGENERATION) ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY)) {
if (!ind_spc->enabled || ind_spc->num_table == 0 ||
(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
(chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
*force_at_least_one = false;
return 0;
} else {
Expand Down Expand Up @@ -1906,10 +1906,10 @@ static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)

const IndustrySpec *ind_spc = GetIndustrySpec(it);
byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
if (!ind_spc->enabled || chance == 0 || ind_spc->num_table == 0 ||
if (!ind_spc->enabled || ind_spc->num_table == 0 ||
((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
!CheckIfCallBackAllowsAvailability(it, IACT_RANDOMCREATION)) {
(chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
*min_number = 0;
return 0;
}
Expand Down
6 changes: 3 additions & 3 deletions src/industry_gui.cpp
Expand Up @@ -209,7 +209,7 @@ class BuildIndustryWindow : public Window {
bool timer_enabled; ///< timer can be used
uint16 count; ///< How many industries are loaded
IndustryType index[NUM_INDUSTRYTYPES + 1]; ///< Type of industry, in the order it was loaded
bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_AVAILABLE (if ever)
bool enabled[NUM_INDUSTRYTYPES + 1]; ///< availability state, coming from CBID_INDUSTRY_PROBABILITY (if ever)
Scrollbar *vscroll;

/** The offset for the text in the matrix. */
Expand Down Expand Up @@ -247,7 +247,7 @@ class BuildIndustryWindow : public Window {
continue;
}
this->index[this->count] = ind;
this->enabled[this->count] = (_game_mode == GM_EDITOR) || CheckIfCallBackAllowsAvailability(ind, IACT_USERCREATION);
this->enabled[this->count] = (_game_mode == GM_EDITOR) || GetIndustryProbabilityCallback(ind, IACT_USERCREATION, 1) > 0;
/* Keep the selection to the correct line */
if (this->selected_type == ind) this->selected_index = this->count;
this->count++;
Expand Down Expand Up @@ -582,7 +582,7 @@ class BuildIndustryWindow : public Window {
const IndustrySpec *indsp = GetIndustrySpec(this->selected_type);

if (indsp->enabled) {
bool call_back_result = CheckIfCallBackAllowsAvailability(this->selected_type, IACT_USERCREATION);
bool call_back_result = GetIndustryProbabilityCallback(this->selected_type, IACT_USERCREATION, 1) > 0;

/* Only if result does match the previous state would it require a redraw. */
if (call_back_result != this->enabled[this->selected_index]) {
Expand Down
6 changes: 3 additions & 3 deletions src/newgrf_callbacks.h
Expand Up @@ -85,8 +85,8 @@ enum CallbackID {
/** Called periodically to determine if a house should be destroyed. */
CBID_HOUSE_DESTRUCTION = 0x21, // 8 bit callback

/** Called to determine if the given industry type is available */
CBID_INDUSTRY_AVAILABLE = 0x22, // 15 bit callback
/** Called to determine if the given industry type is available. For grf version >= 8 also a probability can be returned. */
CBID_INDUSTRY_PROBABILITY = 0x22, // 15 bit callback

/**
* This callback is called from vehicle purchase lists. It returns a value to be
Expand Down Expand Up @@ -341,7 +341,7 @@ enum CargoCallbackMask {
* Callback masks for Industries
*/
enum IndustryCallbackMask {
CBM_IND_AVAILABLE = 0, ///< industry availability callback
CBM_IND_PROBABILITY = 0, ///< industry availability/probability callback
CBM_IND_PRODUCTION_CARGO_ARRIVAL = 1, ///< call production callback when cargo arrives at the industry
CBM_IND_PRODUCTION_256_TICKS = 2, ///< call production callback every 256 ticks
CBM_IND_LOCATION = 3, ///< check industry construction on given area
Expand Down
22 changes: 16 additions & 6 deletions src/newgrf_industries.cpp
Expand Up @@ -550,22 +550,32 @@ CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uin
}

/**
* Check with callback #CBM_IND_AVAILABLE whether the industry can be built.
* Check with callback #CBID_INDUSTRY_PROBABILITY whether the industry can be built.
* @param type Industry type to check.
* @param creation_type Reason to construct a new industry.
* @return If the industry has no callback or allows building, \c true is returned. Otherwise, \c false is returned.
*/
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type)
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob)
{
const IndustrySpec *indspec = GetIndustrySpec(type);

if (HasBit(indspec->callback_mask, CBM_IND_AVAILABLE)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_AVAILABLE, 0, creation_type, NULL, type, INVALID_TILE);
if (HasBit(indspec->callback_mask, CBM_IND_PROBABILITY)) {
uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROBABILITY, 0, creation_type, NULL, type, INVALID_TILE);
if (res != CALLBACK_FAILED) {
return (res == 0);
if (indspec->grf_prop.grffile->grf_version < 8) {
/* Disallow if result != 0 */
if (res != 0) default_prob = 0;
} else {
/* Use returned probability. 0x100 to use default */
if (res < 0x100) {
default_prob = res;
} else if (res > 0x100) {
ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROBABILITY, res);
}
}
}
}
return true;
return default_prob;
}

static int32 DerefIndProd(int field, bool use_register)
Expand Down
4 changes: 2 additions & 2 deletions src/newgrf_industries.h
Expand Up @@ -26,7 +26,7 @@ enum IndustryTrigger {
INDUSTRY_TRIGGER_CARGO_DELIVERY = 4,
};

/** From where is callback CBID_INDUSTRY_AVAILABLE been called */
/** From where is callback CBID_INDUSTRY_PROBABILITY been called */
enum IndustryAvailabilityCallType {
IACT_MAPGENERATION, ///< during random map generation
IACT_RANDOMCREATION, ///< during creation of random ingame industry
Expand All @@ -40,7 +40,7 @@ uint16 GetIndustryCallback(CallbackID callback, uint32 param1, uint32 param2, In
uint32 GetIndustryIDAtOffset(TileIndex new_tile, const Industry *i, uint32 cur_grfid);
void IndustryProductionCallback(Industry *ind, int reason);
CommandCost CheckIfCallBackAllowsCreation(TileIndex tile, IndustryType type, uint layout, uint32 seed, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type);
bool CheckIfCallBackAllowsAvailability(IndustryType type, IndustryAvailabilityCallType creation_type);
uint32 GetIndustryProbabilityCallback(IndustryType type, IndustryAvailabilityCallType creation_type, uint32 default_prob);
bool IndustryTemporarilyRefusesCargo(Industry *ind, CargoID cargo_type);

IndustryType MapNewGRFIndustryType(IndustryType grf_type, uint32 grf_id);
Expand Down
2 changes: 1 addition & 1 deletion src/table/newgrf_debug_data.h
Expand Up @@ -253,7 +253,7 @@ static const NIProperty _nip_industries[] = {

#define NICI(cb_id, bit) NIC(cb_id, IndustrySpec, callback_mask, bit)
static const NICallback _nic_industries[] = {
NICI(CBID_INDUSTRY_AVAILABLE, CBM_IND_AVAILABLE),
NICI(CBID_INDUSTRY_PROBABILITY, CBM_IND_PROBABILITY),
NICI(CBID_INDUSTRY_LOCATION, CBM_IND_LOCATION),
NICI(CBID_INDUSTRY_PRODUCTION_CHANGE, CBM_IND_PRODUCTION_CHANGE),
NICI(CBID_INDUSTRY_MONTHLYPROD_CHANGE, CBM_IND_MONTHLYPROD_CHANGE),
Expand Down

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