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frostbone25/README.md

Hi there 👋

My name's David Matos!

Extended Reality (XR) Software Engineer with over six years of experience, specializing in the conceptualization and development of immersive and interactive applications within the Unity engine. Proficient in object-oriented languages, including C# and Java. Driven by an unwavering passion for advancing gaming, virtual, and augmented reality, I am known for my enthusiasm and self-motivation. Dedicated to pushing the boundaries of technology, striving to deliver cutting-edge solutions.

Furthermore, proficient in 3D Modeling and Rendering, leveraging Autodesk Maya. With a wealth of experience in Video Production, the Adobe Creative Suite is utilized for executing Visual Effects and Motion Graphics using After Effects, conducting precise Digital Video Editing with Premiere Pro, and engaging in refined Visual Design through Photoshop.

  • 🔭 I’m currently refreshing my C++, by building a custom renderer using OpenGL.
  • 👋 I'm always happy to collaborate!
  • 📫 How to reach me: LinkedIn

Check out some of my projects!

Graphics Programming

Reverse Engineering

Pinned

  1. Unity-Baked-Volumetrics Unity-Baked-Volumetrics Public

    A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.

    C# 176 12

  2. Telltale-Modding-Group/DDS-D3DTX-Converter Telltale-Modding-Group/DDS-D3DTX-Converter Public

    This is an application designed for converting .d3dtx textures (Telltale Tool Textures), to standard .dds (Direct Draw Surface). It can also convert a .dds back into a .d3dtx for texture mods for a…

    C# 8 2

  3. Unity-Capsule-Shadows Unity-Capsule-Shadows Public

    A work in progress solution for capsule shadows in Unity.

    HLSL 84 9

  4. Telltale-Modding-Group/TelltaleModLauncher Telltale-Modding-Group/TelltaleModLauncher Public

    This launcher is designed to make installing and managing mods for Telltale Games much easier through a launcher interface.

    C# 12 2

  5. Unity-Specular-Probes Unity-Specular-Probes Public

    A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.

    C# 32 2

  6. Toradora-Portable-Dat-Extractor Toradora-Portable-Dat-Extractor Public

    This is a simple command line application that extracts files from .dat archives for the Toradora Portable (PSP) Game.

    C#