Alternate History Mod for Darkest Hour - A Hearts of Iron Game
frozenyak/Hegemonia
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Hegemonia 1.10, checksum XXXX Requires Darkest Hour patch 1.03 Forum Thread http://forum.paradoxplaza.com/forum/showthread.php?565808-Hegemonia-An-Alternate-History-Mod Github https://github.com/frozenyak/Hegemonia Thanks, but not limited, to: Wiz & LP participants for creating and shaping the World Multiplayer Enhancement Mod and Total Realism Project for combat tweaks Kaiserreich Mod for various graphics and ministers Peter Wiegel's Koch Fette Deutsche Schrift Akira for tech pictures, flags RRT877 flags installation: extract into y:\our\path\to\Darkest Hour\mods Gameplay note: Great War events start in 1939 hotkey changes: SPACE is PAUSE countries without any non-random events: Annam Bhutan Friland Angola Arabia Gotland Korea Ljansitar Morocco Bohemia German-Austria Hungary Netherlands Qtizi combat changes: higher chance for leaders to die bigger combined arms bonus bigger stacking/terrain penalties attrition more severe higher manpower trickleback leader limits: land 3/6/9/12 air 2/4/6/8 naval 6/12/18/24 tech changes: no battlecruisers effects/reqs changed lowered oil conversion rates AT/Rocketry now boosts to ART/Spg/TD like in DH Full changed years unit changes: no battlecruisers cheaper to upgrade but takes longer reinforcement costs as much manpower as building new, but cheaper IC map changes: IC, resources, infra (probably incomplete) change list: 1.10 fix not being able to play Yuan 1.09 1.03 final update units match 1.03 values events riots in germany disabled latest with the great war increased costs of finnish ports coup d'etat requirement now 60 dissent ministers added various space teams renamed Vinland, Union teams technology added space techs tweaked land doctrine values localisation fix brittany name scenario fix ENG escort carriers with lcags, are now light carriers 1.08 sliders government slider now unaffected by influence economy slider event only ai switched LIT/AUS to defensive AI fix SCA building no thing but factories jap builds more transports ger builds more infantry events added switching sides for Arabs to India, Tagalog to Jap, (human) Occitania to SPA AI auto-alliance events now consider pacts taking various capitals -1 dissent, can also affect surrender added Iberia surrender rewrote Union surrender to work more like others 10 dissent if union russian leaders will break league pact to attack russia, will also ignore peace in our time player is now notified if major country has nukes Lithuanian surrender now has option for Germany to intervene/coup, less stringent requirements reduced chance for Occitania to join France to 30% von Papen will not always resign AI will not change democratic/freedom slider in first year AI lombardy puppeted in dublin for gameplay reasons (they tend to leave the alliance) surrenders will now add peacetime ic modifier fix Maz/America surrenders not being seperate peaces SCA event to leave HRE on America join new event for germany to deal with austria if it falls and they retake the region renumbered crete various tweaks tech interdiction modifiers now scale like ground attack scenario shuffled IC in Silesia, moved 2 to Vienna added missing model definitions to Russian infantry to make sure they are 1918 tagalog not completely isolationist lombardy/romania more free market germany more dem -6 SPA ic to 131 -7 RUS ic to 121 1.07a combat hotfix, swapped values 1.07 1.03 RC2 patch compatibility ai rewrote and tweaked localisation added text db fix/change/add revolters can't partition AUS until annex BUL req Union gone central planning greater gearing bonus fix attack/redeploy efficiencies changed various colours land leaders 3/6/9/12 leaders added to AUS ministers added 1.03 personalities units updated DH Full cross-grade costs defensiveness for pre-1936 units not better added reinforce cost/times events various tweaks fix USA/MEX redone post-war china LIT less likely to help GEO vs Union if at war with Russia LIT ai will also peace out with Union on Russian treaty if Union has not lost 10% national territory new events to deal with League taking Greece CRE new events to join a GRE republic tech fix earliest CVE not obsoleted ASM req flying bomb not turbojet cas gfx picture for CVL added counter for Yuan map/scenario redistributed some CHI IC better forts at spanish border changed colour of India/crete improved PHI techs 1.06 - NOTE: You have to start a new game 1.03 RC1+hotfix patch compatibility new DH combat system fixed revolters ai various tweaks added scripted invasions events occitania greatly increased chance for Communist Occitania to join France loses cores on provinces in France on Comintern choice, AI is puppeted germany no monarchist riots with von epp hog no liberal riots with schuman hog No partition of Greece when allied with India, or Greece exists new mazula/american federation surrender events added crude surrender event for the AI union, req control ankara/istanbul/athens, union 75% national lost tweaks to various events renumbered/ordered/rewritten several surrender events ministers macarthur is now tagalogian, starts as chief of staff tech teams madurai, bengal added gfx fixed counters added new picture for Frederick III because the game changed the default units switched to DH Full stats and costs, but infantry will never use fuel technology DH Full tree effects land doctrines map changed and renamed various areas and regions scenario replaced Indian AFG/GER core for claims MEX/JAP now have '29 CVL tech AFE -1 free market added forts in the balkans, changed others 1.05 - NOTE: You have to start a new game(?) tech teams muhajedz, tarwajal, jadakal localised (mostly) lombard, crete, gotland fixed gfx added tech team pics mon flag now matches shield new jadakal/rsi/afg/rus flag events can purchase/license units one year after historical date scenario removed 1867 inland port 1912 AFE core 1.04 - NOTE: You have to start a new game default mission/research efficiencies higher GDE tech/default eff combo not unlike TRP, causes different levels of casualties revolters changed HUN/ITA claims added California/Wallonia events fixed iron road Fate of Germany/Destruction of Westwall event for France fix lit/rus UKR peace mutiny/war weariness events If Occitania loses to Iberia, France inherits fixed Mazula joins league turned off the barely working auto alliance joins tried and failed to make various war events not cause full three way wars all the time. authoritarian germany takes a bigger slice out of france in secret suez treaty, congo is now inherited, AI egy made a puppet Turkestan sheds another province in passage fixed public works ministers lowered coup chances for aristocrats added LCAG effects countries SCA/LIT now start with a light, not a full carrier changed techs of various countries changed various arm units LIT now has some cavalry units made most airforces full strength adjusted MP to fit map changed forts on the franco-german border gfx edited various tech backgrounds icon for LCAG red borders like in neat colourscales units lowered sub orgs increased air morale lowered shore bombardment of early cags added earlier fighter/cas/light armor brigade model tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med tech added smaller CAG for CVL, 1/2 sized CAG seperate tree on naval page Transports tree on naval page rocketry is now secret weapons turbojet engine now on secret weapons page DH Full custom equipment DH Full land doctrines, HQ to Improved Light Infantry added night vision secret weapon building imp light armor disabled with semi-mod med armoured car req tankettes added 1947 off/def fighter doctrine tanks now like in DH Full: Great War/Tankette only brigades, then light armor until basic med 1.03 - NOTE: You have to start a new game combat should not be WW1 massive battles of attrition anymore lowered chances for leaders to gain traits ai various fixes and tweaks event 33012 will only fire if 33011 hasn't players have now a decision to unify Union of Rome and Italy at gamestart to match "history", ai will only be able to do this if a land connection exists Communist Lombard AI will now join Italy/Union JAP/ENG peace should work again UAU missing from various generics Union AI capital relocation smarter added event for Lombards to become Italy fixed Jadakal events tweaked various events ai events to simulate auto alliance join Fascists will join HRE Democrats will join League Communists will join Comintern countries limited starting defense_lobby to 7 fixed FRA claim, Tianjin should be Andamans Republican Germany now coloured like Gustavia removed various starting techs; like vanilla 36 increased size of British fleet, convoys, escorts, free market 7 replaced Tarrbitz militia with infantry Africa not a puppet anymore moved a fleet from U00 to RSI changed colour of Ljansitar ministers made Chamberlain Air Superiority Proponent changed some effects tech teams LIT teams wont die early gfx edited various tech backgrounds to fit arrows etc added Limith's CHI/CHC newsheaders added a picture for Athens from World Pic Mod v0.58 added some DH Full graphics map added oil to Vienna Istanbul air/naval base 10, not Izmit boosted SPA/GER/ENG IC gave Britain its coal back redistributed some coal in NA http://en.wikipedia.org/wiki/File:Us_coal_regions_1996.png http://www.mapcruzin.com/free-maps-thematic/mexico_industry_1978.jpg http://www.ifandp.com/wp-content/uploads/2010/01/coal_map_web.jpg arnhem vp now in eindhoven, antwerp redistributed in france tech changed air doctrine years switched flying circus/force substitution and air superiority around first strike now req only air superiority lowered org gains units lowered org/morale boosted brigade stats units faster mech inf always slower than mot inf limited cross upgrades removed naval hull/torpedo brigades 1.02 - NOTE: You have to start a new game various AI changes custom country descriptions changed building costs mobilisation slider exp halved removed SS references from unit names less embargos at start reduced starting dissent GER/VIC lowered tech team costs non-aligned countries will not join automatically Allies/Axis when DoW by Axis/Allies and both alliances are at war AI will build units until supply uses 50% IC difficulty AI gets 8% research bonus on normal easy is equal for both gfx changed alliance pictures replaced Marcel Cachin's picture because the default is hideous countries: changed some starting techs VIC added submarine tech team, removed pharma team revolters fixed CAN, USA POL gets claim on Gdynia/Danzig ministers: organisational genius nerfed, now a combination of resource industrialist/admin genius + 10% stockpile map: changed infrastructure in Germany/Iberia/Mazula/Union/France/Netherlands reduced metal in Germany/France changed VP in Romania/Union redid some forts on the German border made Urban: Athens, Minsk Pola/Split plains with beaches Karlovac no beach events: changed german general strike effects -50 ic, -600 energy cleaned up some events fixed/added (ai) minister events increased price for odinholm added events Jadakal/Muhajedz/Tarwajal/Alusal/Jidligrib/Nova Aquitania/Gustavia Iberia less likely to attack neutral Occitania changed JAP/RUS seperate peace event, RUS req war with LIT/GER/U00 communist russia more likely to join comintern added decision Russia/Union Partition of Georgia added switching sides Romania/Finland added Communist China Guerilla warfare event added capital nuked/baltic iron road events halved yearly invention events India will ask for access before dowing TUR more AI events re:mobilisation, ministers removed license/purchase decision for now EGY suez now: tolls +1 money, territory core on suez changed/fixed various alliance events chance for unaligned LIT to settle issues with Russia tech changes: new entry for new mot inf land doctrine production bonuses are back rocket artillery req more supply modern blitzkrieg +5 morale volksturm tech now a decision naval doctrine decisive battle/cap ship raider BC replaced with CA changed years in naval tree unit changes: redid supply/fuel reqs, in general: naval less, air/land more, esp tanks, increases with tech redid manpower, in general: land more, brigades/air/naval less, can increase with tech land units speed increased added a top militia/mot inf model early version of mech inf available in 39 some units build faster for higher cost cheaper to upgrade but takes longer 1.01 armoured/aircav req semi-modern cav German assassination bigger offset, happens only once Germany riots bigger offsets, limited to <35 dissent dublin conference more ordered, better paced fixed "irish neutrality - silly proposal" turned war events into decisions cleaned up & changed naval/airbases changed minister effects demobilisation now reduces dissent set AI to stop building IC after 1937 outlawing parties should happen only once/country parliamentary scandals only in peacetime
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