Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Some documentation updates by Tarzeau.
- Loading branch information
Florian Schulze
committed
Aug 11, 2002
1 parent
de4f950
commit 7bbc363
Showing
4 changed files
with
207 additions
and
42 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,158 @@ | ||
<!-- manual page source format generated by PolyglotMan v3.0.9, --> | ||
<!-- available via anonymous ftp from ftp.cs.berkeley.edu:/ucb/people/phelps/tcltk/rman.tar.Z --> | ||
|
||
<HTML> | ||
<HEAD> | ||
<TITLE>jumpnbump(6) manual page</TITLE> | ||
</HEAD> | ||
<BODY bgcolor=white> | ||
<A HREF="#toc">Table of Contents</A><P> | ||
|
||
<H2><A NAME="sect0" HREF="#toc0">Name</A></H2> | ||
jumpnbump - Cute multiplayer platform game with bunnies | ||
<H2><A NAME="sect1" HREF="#toc1">Synopsis</A></H2> | ||
jumpnbump | ||
[<B>-dat <I>levelname</I></B>] [<B>-port <I>port <B>-net <I>player hostname rport</I></B></I></B>] [<B>-fireworks</B>] [<B>-fullscreen</B>] | ||
[<B>-nosound</B>] [<B>-musicnosound</B>] [<B>-nogore</B>] [<B>-mirror</B>] [<B>-scaleup</B>] [<B>-v</B>] [<B>-h</B>] | ||
<H2><A NAME="sect2" HREF="#toc2">Description</A></H2> | ||
You, | ||
as a bunny, have to jump on your opponents to make them explode. It's a true | ||
multiplayer game, you can't play this alone. It has network support. | ||
<H2><A NAME="sect3" HREF="#toc3">Options</A></H2> | ||
|
||
<DL> | ||
|
||
<DT>-dat | ||
<I>levelname</I></DT> | ||
<DD>Load <I>levelname</I> and use it as the level for this game. </DD> | ||
|
||
<DT>-port <I>port</I></DT> | ||
<DD>Use | ||
<I>port</I> as the port to listen on for a network game. Use this with -net. </DD> | ||
|
||
<DT>-net | ||
<I>player hostname rport</I></DT> | ||
<DD>Connect (using a network) to another person running | ||
jump'n'bump on <I>hostname</I>, and listening on <I>rport</I>. You will be player number | ||
<I>player</I>. </DD> | ||
|
||
<DT>-fireworks</DT> | ||
<DD>Run the program in "screensaver" mode. This is useful with | ||
-fullscreen. </DD> | ||
|
||
<DT>-fullscreen</DT> | ||
<DD>Run jump'n'bump in fullscreen mode. </DD> | ||
|
||
<DT>-nosound</DT> | ||
<DD>Run jump'n'bump | ||
without sound. </DD> | ||
|
||
<DT>-musicnosound</DT> | ||
<DD>Run jump'n'bump with music but no sound effects. | ||
</DD> | ||
|
||
<DT>-nogore</DT> | ||
<DD>Play without blood, familymode. </DD> | ||
|
||
<DT>-mirror</DT> | ||
<DD>Play with mirrored level. </DD> | ||
|
||
<DT>-scaleup</DT> | ||
<DD>Play | ||
with doublesize resolution (800x512). </DD> | ||
|
||
<DT>-h</DT> | ||
<DD>Print help. </DD> | ||
|
||
<DT>-v</DT> | ||
<DD>Print version. </DD> | ||
</DL> | ||
|
||
<H2><A NAME="sect4" HREF="#toc4">Usage</A></H2> | ||
The | ||
goal of the game is to jump on the other players. Each rabbit has three | ||
control keys. | ||
<DL> | ||
|
||
<DT>Player 1 (Dott)</DT> | ||
<DD>Left - Left <BR> | ||
Right - Right <BR> | ||
Jump - Up </DD> | ||
|
||
<DT>Player 2 (Jiffy)</DT> | ||
<DD>Left - A <BR> | ||
Right - D <BR> | ||
Jump - W </DD> | ||
|
||
<DT>Player 3 (Fizz)</DT> | ||
<DD>Left - J <BR> | ||
Right - L <BR> | ||
Jump - I </DD> | ||
|
||
<DT>Player 4 (Mijji)</DT> | ||
<DD>Left - 4 <BR> | ||
Right - 5 <BR> | ||
Jump - 8 </DD> | ||
</DL> | ||
|
||
<H2><A NAME="sect5" HREF="#toc5">Secret Codes</A></H2> | ||
You can type these while in the game <BR> | ||
jetpack - you can fly <BR> | ||
pogostick - the bunnies keep jumping <BR> | ||
bunniesinspace - gravity is lower, you can jump higher <BR> | ||
lordoftheflies - the flies are attracted <BR> | ||
bloodisthickerthanwater - water turns to blood | ||
<H2><A NAME="sect6" HREF="#toc6">Levels</A></H2> | ||
There are two programs | ||
to help you make your own levels: jnbpack and jnbunpack. <P> | ||
jnbpack -o /tmp/newlevel.dat | ||
<file1> <file2> <file3> etc <P> | ||
or you can just put all the files in a dir, cd to | ||
that dir and do <P> | ||
jnbpack -o /tmp/newlevel.dat * <P> | ||
and it will put all the files | ||
in the current dir inside the packfile. Don't try things like jnbpack -o stuff.dat | ||
../file.c because it will add "../file.c" as the filename in the packfile, which | ||
won't work. <P> | ||
jnbunpack level.dat <BR> | ||
will unpack it in the current directory. <P> | ||
With gobpack you can convert .gob | ||
files (which are sprites, described in gob.txt) into .pcx files which you | ||
can edit with gimp for example, then convert back to a .gob and use it in | ||
your own level. <P> | ||
gobpack -u font menu.pcx <P> | ||
will unpack font.gob using the color | ||
palette from menu.pcx and write the files font.pcx font.txt. The other gob | ||
files should use level.pcx for the correct palette. <P> | ||
gobpack font <P> | ||
will generate | ||
font.gob from font.pcx and the specifications in font.txt. The .pcx files should | ||
be resaved with another program, as they are not packed and are thus very | ||
large. | ||
<H2><A NAME="sect7" HREF="#toc7">Authors</A></H2> | ||
<P> | ||
Chuck Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>, | ||
Philippe Brochard <phil.brochard@wanadoo.fr>, Gürkan Sengün <gurkan@linuks.mine.nu>, | ||
Florian Schulze <crow@icculus.org> and "timecop" <timecop@japan.co.jp> are the | ||
authors of jump'n'bump. <P> | ||
This program is a UNIX port of the old DOS game by | ||
brainchilddesign. <P> | ||
This manual page was written for the Debian GNU/Linux | ||
distribution because the original program does not have a manual page. <P> | ||
This | ||
manual page was written by Joe Wreschnig <piman@sacredchao.net>, for the Debian | ||
GNU/Linux system (but may be used by others). <P> | ||
|
||
<HR><P> | ||
<A NAME="toc"><B>Table of Contents</B></A><P> | ||
<UL> | ||
<LI><A NAME="toc0" HREF="#sect0">Name</A></LI> | ||
<LI><A NAME="toc1" HREF="#sect1">Synopsis</A></LI> | ||
<LI><A NAME="toc2" HREF="#sect2">Description</A></LI> | ||
<LI><A NAME="toc3" HREF="#sect3">Options</A></LI> | ||
<LI><A NAME="toc4" HREF="#sect4">Usage</A></LI> | ||
<LI><A NAME="toc5" HREF="#sect5">Secret Codes</A></LI> | ||
<LI><A NAME="toc6" HREF="#sect6">Levels</A></LI> | ||
<LI><A NAME="toc7" HREF="#sect7">Authors</A></LI> | ||
</UL> | ||
</BODY></HTML> |
Oops, something went wrong.