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File.fs
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File.fs
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namespace Fake.IO
open System.Text
open System.IO
open Operators
/// <namespacedoc>
/// <summary>
/// IO namespace contains tasks to interact file system
/// </summary>
/// </namespacedoc>
///
/// <summary>
/// Contains filters for files
/// </summary>
[<RequireQualifiedAccess>]
module FileFilter =
let allFiles _ = true
/// <summary>
/// Contains helpers which allow to interact with the file system.
/// </summary>
[<RequireQualifiedAccess>]
module File =
/// see https://stackoverflow.com/questions/2502990/create-text-file-without-bom
let internal utf8WithoutBom = UTF8Encoding(false)
/// <summary>
/// Detect the encoding, from https://stackoverflow.com/questions/3825390/effective-way-to-find-any-files-encoding
/// Detect the encoding
/// </summary>
///
/// <param name="def">The encoding to detect for</param>
/// <param name="filename">The file name to check</param>
let getEncoding def filename =
// Read the BOM
let bom = Array.zeroCreate 4
let read =
use file = new FileStream(filename, FileMode.Open, FileAccess.Read)
file.Read(bom, 0, 4)
match bom |> Array.toList with
| _ when read < 2 -> def
| 0xffuy :: 0xfeuy :: _ -> Encoding.Unicode //UTF-16LE
| 0xfeuy :: 0xffuy :: _ -> Encoding.BigEndianUnicode //UTF-16BE
| _ when read < 3 -> def
| 0xefuy :: 0xbbuy :: 0xbfuy :: _ -> Encoding.UTF8
| _ when read < 4 -> def
| 0uy :: 0uy :: 0xfeuy :: 0xffuy :: _ -> Encoding.UTF32
| _ -> def
/// <summary>
/// Checks if the file exists on disk.
/// </summary>
///
/// <param name="fileName">The file name to check</param>
let exists fileName = File.Exists fileName
/// <summary>
/// Gets the encoding from the file or the default of the file doesn't exist
/// </summary>
///
/// <param name="def">The encoding to detect for</param>
/// <param name="filename">The file name to check</param>
let getEncodingOrDefault def filename =
if not (exists filename) then
def
else
getEncoding def filename
/// <summary>
/// Get the encoding from the file or utf8 without BOM if unknown or the file doesn't exist
/// </summary>
let getEncodingOrUtf8WithoutBom = getEncodingOrDefault utf8WithoutBom
/// <summary>
/// Raises an exception if the file doesn't exist on disk.
/// </summary>
///
/// <param name="filename">The file name to check</param>
let checkExists fileName =
if not <| exists fileName then
FileNotFoundException(sprintf "File %s does not exist." fileName) |> raise
/// <summary>
/// Checks if all given files exist.
/// </summary>
///
/// <param name="files">The files names to check</param>
let allExist files = Seq.forall File.Exists files
/// <summary>
/// Tries to get the version of a file. Throws `FileNotFoundException` if the file doesn't exist.
/// Returns None if the file doesn't contain a `FileVersion` component.
/// On non-windows platforms this API returns assembly metadata instead,
/// see <a href="https://github.com/dotnet/corefx/blob/5fb98a118bb19a91e8ffb5c17ff5e7c00a4c05ee/src/System.Diagnostics.FileVersionInfo/src/System/Diagnostics/FileVersionInfo.Unix.cs#L20-L28">FileVersionInfo.Unix.cs</a>
/// </summary>
///
/// <param name="fileName">Name of file from which the version is retrieved. The path can be relative.</param>
let tryGetVersion (fileName: string) : string option =
Path.getFullName fileName
|> System.Diagnostics.FileVersionInfo.GetVersionInfo
|> fun x -> if isNull x.FileVersion then None else Some x.FileVersion
/// <summary>
/// Get the version a file. This overload throws when the file has no version,
/// consider using `tryGetVersion` instead. On non-windows platforms this API returns assembly metadata instead,
/// <a href="see https://github.com/dotnet/corefx/blob/5fb98a118bb19a91e8ffb5c17ff5e7c00a4c05ee/src/System.Diagnostics.FileVersionInfo/src/System/Diagnostics/FileVersionInfo.Unix.cs#L20-L28">FileVersionInfo.Unix.cs</a>
/// </summary>
///
/// <param name="fileName">Name of file from which the version is retrieved. The path can be relative.</param>
let getVersion (fileName: string) : string =
match tryGetVersion fileName with
| Some v -> v
| None ->
raise
<| System.InvalidOperationException(sprintf "The file '%s' doesn't contain a file version" fileName)
/// <summary>
/// Creates a file if it does not exist.
/// </summary>
///
/// <param name="fileName">The name of the file to create</param>
let create fileName =
let file = FileInfo.ofPath fileName
if not file.Exists then
file.Create().Dispose()
/// <summary>
/// Deletes a file if it exists.
/// </summary>
///
/// <param name="fileName">The name of the file to delete</param>
let delete fileName =
let file = FileInfo.ofPath fileName
if file.Exists then
file.Delete()
/// <summary>
/// Deletes the given files.
/// </summary>
///
/// <param name="files">The name of the files to delete</param>
let deleteAll files = Seq.iter delete files
/// <summary>
/// Active Pattern for determining file extension.
/// </summary>
///
/// <param name="extension">The extension to look for</param>
/// <param name="file">The file name to use</param>
let (|EndsWith|_|) (extension: string) (file: string) =
if file.EndsWith extension then Some() else None
/// <summary>
/// Reads a file line by line
/// </summary>
///
/// <param name="encoding">The encoding to use</param>
/// <param name="file">The file name to use</param>
let readWithEncoding (encoding: Encoding) (file: string) =
seq {
use stream = File.OpenRead(file)
use textReader = new StreamReader(stream, encoding)
while not textReader.EndOfStream do
yield textReader.ReadLine()
}
let read (file: string) =
readWithEncoding (getEncodingOrUtf8WithoutBom file) file
/// <summary>
/// Reads the first line of a file. This can be helpful to read a password from file.
/// </summary>
///
/// <param name="encoding">The encoding to use</param>
/// <param name="file">The file name to use</param>
let readLineWithEncoding (encoding: Encoding) (file: string) =
use stream = File.OpenRead file
use sr = new StreamReader(stream, encoding)
sr.ReadLine()
/// <summary>
/// Reads the first line of a file. This can be helpful to read a password from file.
/// </summary>
///
/// <param name="file">The file name to use</param>
let readLine (file: string) =
readLineWithEncoding (getEncodingOrUtf8WithoutBom file) file
/// <summary>
/// Writes a file line by line
/// </summary>
///
/// <param name="encoding">The encoding to use</param>
/// <param name="append">Flag to check if to append content or overwrite</param>
/// <param name="filename">The file name to use</param>
/// <param name="lines">The lines to write</param>
let writeWithEncoding (encoding: Encoding) append fileName (lines: seq<string>) =
let fi = FileInfo.ofPath fileName
use file = fi.Open(if append then FileMode.Append else FileMode.Create)
use writer = new StreamWriter(file, encoding)
lines |> Seq.iter writer.WriteLine
/// <summary>
/// Write the given sequence of lines to the file. Either append to the end of the file or overwrite
/// </summary>
///
/// <param name="append">Flag to check if to append content or overwrite</param>
/// <param name="filename">The file name to use</param>
/// <param name="lines">The lines to write</param>
let write append fileName (lines: seq<string>) =
writeWithEncoding (getEncodingOrUtf8WithoutBom fileName) append fileName lines
/// <summary>
/// Writes a byte array to a file
/// </summary>
///
/// <param name="file">The file name to use</param>
/// <param name="bytes">The bytes to write</param>
let writeBytes file bytes = File.WriteAllBytes(file, bytes)
/// <summary>
/// Writes a string to a file
/// </summary>
///
/// <param name="encoding">The encoding to use</param>
/// <param name="append">Flag to check if to append content or overwrite</param>
/// <param name="filename">The file name to use</param>
/// <param name="text">The string text to write</param>
let writeStringWithEncoding (encoding: Encoding) append fileName (text: string) =
let fi = FileInfo.ofPath fileName
use file = fi.Open(if append then FileMode.Append else FileMode.Create)
(use writer = new StreamWriter(file, encoding)
writer.Write text)
file.Close()
/// <summary>
/// Writes a string to a file
/// </summary>
///
/// <param name="append">Flag to check if to append content or overwrite</param>
/// <param name="filename">The file name to use</param>
/// <param name="text">The string text to write</param>
let writeString append fileName (text: string) =
writeStringWithEncoding (getEncodingOrUtf8WithoutBom fileName) append fileName text
/// <summary>
/// Replaces the file with the given string
/// </summary>
///
/// <param name="filename">The file name to use</param>
/// <param name="text">The string text to write</param>
let replaceContent fileName text =
let fi = FileInfo.ofPath fileName
if fi.Exists then
fi.IsReadOnly <- false
fi.Delete()
writeString false fileName text
/// <summary>
/// Writes a file line by line
/// </summary>
///
/// <param name="file">The file name to use</param>
/// <param name="lines">The lines to write</param>
let writeNew file lines = write false file lines
/// <summary>
/// Appends all lines to a file line by line
/// </summary>
///
/// <param name="file">The file name to use</param>
/// <param name="lines">The lines to append</param>
let append file lines = write true file lines
/// <summary>
/// Reads a file as one text
/// </summary>
///
/// <param name="encoding">The encoding to use</param>
/// <param name="file">The file name to use</param>
let inline readAsStringWithEncoding encoding file = File.ReadAllText(file, encoding)
/// <summary>
/// Reads a file as one text
/// </summary>
///
/// <param name="file">The file name to use</param>
let inline readAsString file =
File.ReadAllText(file, (getEncodingOrUtf8WithoutBom file))
/// <summary>
/// Reads a file as one array of bytes
/// </summary>
///
/// <param name="file">The file name to use</param>
let readAsBytes file = File.ReadAllBytes file
/// <summary>
/// Replaces the text in the given file
/// </summary>
///
/// <param name="replaceF">The callback to execute when replacing content</param>
/// <param name="fileName">The file name to use</param>
let applyReplace replaceF fileName =
fileName |> readAsString |> replaceF |> replaceContent fileName