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Entity transfer module does not know whether the teleport finish event was actually communicated to the viewer #38

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ft- opened this issue May 18, 2014 · 0 comments

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ft- commented May 18, 2014

This allows for a timing issue within the teleport protocol where the viewer may not engage into teleport by sending its LLUDP.UseCircuitCode message in time.

@ft- ft- changed the title fix bug when one agent is rezzing items which another will be taking afterwards empty May 18, 2014
@ft- ft- closed this as completed May 18, 2014
@ft- ft- reopened this May 19, 2014
@ft- ft- changed the title empty Entity transfer module does not know whether the teleport finish event was actually communicated to the viewer May 19, 2014
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