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This repository has been archived by the owner on Jan 15, 2021. It is now read-only.
This allows for a timing issue within the teleport protocol where the viewer may not engage into teleport by sending its LLUDP.UseCircuitCode message in time.
The text was updated successfully, but these errors were encountered:
ft-
changed the title
fix bug when one agent is rezzing items which another will be taking afterwards
empty
May 18, 2014
ft-
changed the title
empty
Entity transfer module does not know whether the teleport finish event was actually communicated to the viewer
May 19, 2014
This allows for a timing issue within the teleport protocol where the viewer may not engage into teleport by sending its LLUDP.UseCircuitCode message in time.
The text was updated successfully, but these errors were encountered: