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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
project (first-person-terrain-sketching)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
if(UNIX)
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -std=gnu++0x")
endif()
add_definitions(-DNOMINMAX)
find_package(OpenMP)
if (OPENMP_FOUND)
set (CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${OpenMP_C_FLAGS}")
set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenMP_CXX_FLAGS}")
endif()
find_package(OpenGL REQUIRED)
# message(STATUS "OPENGL_LIBRARIES=${OPENGL_LIBRARIES}")
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_PATH})
find_package(TIFF)
if (TIFF_FOUND)
add_definitions(-DTIFF_LIB_EXISTS)
endif()
find_package(Qt4 REQUIRED)
set(QT_USE_QTOPENGL TRUE)
set(QT_USE_QTXML TRUE)
include(${QT_USE_FILE})
add_definitions(${QT_DEFINITIONS})
find_package(QGLViewer REQUIRED)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
INCLUDE_DIRECTORIES(${CMAKE_CURRENT_BINARY_DIR})
include_directories(extern/)
include_directories(extern/eigen3)
include_directories(extern/Twr/)
set(HEADERS_FILES
extern/noise/noise.h
tools/evaluation.h
tools/math_extras.h
tools/silhouette_extractor.h
tools/camera_info.h
tools/offline_renderer.h
tools/offline_terrain_renderer.h
tools/shader_utils.h
tools/ppa/headers.h
tools/feature_detection.h
tools/ppa/dtts_ppa.h
tools/ppa/dtts_mst.h
tools/deformation_weighting.h
geometry/terrain.h
geometry/stroke.h
geometry/sketch.h
geometry/polyline.h
geometry/spline.h
gui/terrain_fast_renderer.h
algorithms/solver.h
algorithms/gauss.h
algorithms/erosion.h
algorithms/inverse.h
algorithms/conversion_to_3d.h
algorithms/polyline_completion.h
algorithms/deformation/deformation.h
algorithms/deformation/feature_matching.h
algorithms/deformation/extended_feature_matching.h
algorithms/deformation/protruded_silhouettes_matching.h
)
set(SRC_FILES
main.cpp
extern/noise/noise.cpp
tools/evaluation.cpp
tools/feature_detection.cpp
tools/ppa/dtts_ppa.cpp
tools/camera_info.cpp
tools/offline_renderer.cpp
tools/offline_terrain_renderer.cpp
tools/silhouette_extractor.cpp
gui/mainwindow.cpp
gui/terrain_viewer.cpp
gui/sketch_viewer.cpp
gui/terrain_fast_renderer.cpp
geometry/terrain.cpp
geometry/stroke.cpp
geometry/sketch.cpp
geometry/polyline.cpp
geometry/spline.cpp
algorithms/solver.cpp
algorithms/erosion.cpp
algorithms/inverse.cpp
algorithms/gauss.cpp
algorithms/conversion_to_3d.cpp
algorithms/polyline_completion.cpp
algorithms/deformation/deformation.cpp
algorithms/deformation/feature_matching.cpp
algorithms/deformation/extended_feature_matching.cpp
algorithms/deformation/protruded_silhouettes_matching.cpp
)
file(GLOB_RECURSE SHADER_FILES
shaders/*.glsl
)
# file(GLOB_RECURSE TEXTURE_FILES
# data/terrain_textures/*.jpg
# )
SET(QT_FORMS_FILES mainwindow.ui)
set(QT_HEADERS_FILES
gui/mainwindow.h
gui/terrain_viewer.h
gui/sketch_viewer.h
)
QT4_WRAP_CPP(QT_HEADERS_MOC ${QT_HEADERS_FILES})
QT4_WRAP_UI(QT_FORMS_HEADERS ${QT_FORMS_FILES})
add_executable (first-person-terrain-sketching
${QT_HEADERS_MOC} ${QT_FORMS_HEADERS}
${HEADERS_FILES} ${SRC_FILES}
${SHADER_FILES}
)
target_link_libraries (first-person-terrain-sketching
${TIFF_LIBRARIES}
${QT_LIBRARIES}
${QGLVIEWER_LIBRARY}
${OPENGL_LIBRARIES} ${GLEW_LIBRARY}
)
# message(STATUS "QT4_LIBRARIES = ${QT_LIBRARIES}")
# add_custom_command(TARGET first-person-terrain-sketching POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_SOURCE_DIR}/data/terrain_textures
# $<TARGET_FILE_DIR:first-person-terrain-sketching>/terrain_textures)
add_custom_target(copy_files ALL
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/shaders
$<TARGET_FILE_DIR:first-person-terrain-sketching>/shaders
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/data/terrain_textures
$<TARGET_FILE_DIR:first-person-terrain-sketching>/terrain_textures
)
# file(COPY ${CMAKE_SOURCE_DIR}/shaders DESTINATION ${CMAKE_BINARY_DIR})
# file(COPY ${CMAKE_SOURCE_DIR}/data/terrain_textures DESTINATION ${CMAKE_BINARY_DIR})