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fix DrawMesh using SHADER_LOC_COLOR_SPECULAR as a material map (raysa…
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haved authored and Rodrigo Escar committed Oct 4, 2023
1 parent e96e03c commit 76d2575
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions src/rmodels.c
Original file line number Diff line number Diff line change
Expand Up @@ -1373,10 +1373,10 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
if (material.shader.locs[SHADER_LOC_COLOR_SPECULAR] != -1)
{
float values[4] = {
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.r/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.g/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.b/255.0f,
(float)material.maps[SHADER_LOC_COLOR_SPECULAR].color.a/255.0f
(float)material.maps[MATERIAL_MAP_SPECULAR].color.r/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.g/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.b/255.0f,
(float)material.maps[MATERIAL_MAP_SPECULAR].color.a/255.0f
};

rlSetUniform(material.shader.locs[SHADER_LOC_COLOR_SPECULAR], values, SHADER_UNIFORM_VEC4, 1);
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