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Final Unity engine for scummvm (not working!)
C++ C
Branch: master
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.gitignore add .gitignore
0001-add-build-infrastructure-for-unity-engine.patch add patch for scummvm build system
README add README file
bridge.cpp UNITY: Refactor font handling.
bridge.h UNITY: Add viewscreen mode to bridge screen.
computer.cpp UNITY: Refactor font handling.
computer.h UNITY: Call per-screen shutdown code.
console.cpp UNITY: Add Interactive Debug Console.
console.h UNITY: Add Interactive Debug Console.
conversation.cpp UNITY: Fix silly crash in TextBlock parsing.
conversation.h UNITY: Split out conversation code into new file.
data.cpp UNITY: Split out conversation code into new file.
data.h UNITY: Fix header guards.
debug.cpp initial stub code
detection.cpp add LGPL headers to everything, just in case
fvf_decoder.cpp UNITY: Hack up the video code to make it compile again.
fvf_decoder.h UNITY: Hack up the video code to make it compile again.
graphics.cpp UNITY: Hack up the video code to make it compile again.
graphics.h UNITY: Graphics coding style fixes.
module.mk UNITY: Split out conversation code into new file.
object.cpp UNITY: Sprite coding style fixes.
object.h UNITY: Split out conversation code into new file.
origdata.h UNITY: Name another BridgeObject field.
screen.cpp UNITY: Move UIScreen into new file.
screen.h UNITY: Call per-screen shutdown code.
sound.cpp UNITY: Add sfx functions.
sound.h UNITY: Add sfx functions.
sprite.cpp UNITY: Sprite coding style fixes.
sprite.h UNITY: Sprite coding style fixes.
sprite_player.cpp UNITY: Sprite Player coding style fixes.
sprite_player.h UNITY: Sprite Player coding style fixes.
trigger.cpp UNITY: Fix Compilation After Base Code Header Changes.
trigger.h UNITY: Fix header guards.
unity.cpp UNITY: Allow selecting dialog options.
unity.h UNITY: Allow selecting dialog options.
viewscreen.cpp UNITY: Correct Sprite Player Stream Memory Leakage.
viewscreen.h UNITY: Call per-screen shutdown code.

README

This is an experimental, non-functional ScummVM engine for the adventure game
Star Trek: The Next Generation - A Final Unity. You'll need to manually add it
to the ScummVM build files in order to build it.

Don't expect this to ever be finished. :) But any help/contributions would be
welcome. You can generally find me in #scummvm on irc.freenode.net.
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