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Modifiers #226

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danielmacapa opened this issue Jun 3, 2022 · 5 comments
Open

Modifiers #226

danielmacapa opened this issue Jun 3, 2022 · 5 comments
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@danielmacapa
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There are several modifiers to skill rolls that recur. They could appear in the roll box. The same goes for combat actions: dodge, block, etc.

@aMediocreDad
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Hi! Care to outline some of the skill roll modifiers you are thinking of?

The combat actions exist on each weapon and so are intentionally left out of the roll dialog. Are there any use cases where this would be useful nevertheless?

@danielmacapa
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Hi! Thanks for your attention. I use a lot of modifiers in my Foundry rolls. Currently, because I don't have this option available, I use critical injuries as a way to add modifiers. There are some that are quite common. In combat, for example: stand in a dodge (-2), parry a stab (+2/-2), shoot from short range (-1), aim (+1), ambushes and stealth.
In skill rolls: season and terrain modifiers for Journey activities, darkness for Lead the Way and Keep Watch. Finally, we have the social conflict modifiers involving the manipulation skill.

@aMediocreDad
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aMediocreDad commented Jul 3, 2022

Thanks for taking your time to explain further. I can certainly add some of these.

One thing I am a bit conflicted about is cluttering the UI. E.g. The seasonal/weather modifiers, as well as social conflict modifiers as these are not set. I usually consult the tables and add the modifiers manually. Are there any configurations you are using that don't clutter the roll dialog too much?

@narukaioh
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narukaioh commented Jul 5, 2022

Thanks for taking your time to explain further. I can certainly add some of these.

One thing I am a bit conflicted about is cluttering the UI. E.g. The seasonal/weather modifiers, as well as social conflict modifiers as these are not set. I usually consult the tables and add the modifiers manually. Are there any configurations you are using that don't clutter the roll dialog too much?

I think one solution I was implementing is to add new ACTIONS to configure modifiers.
I have a PR exemplifying such a change.
Both for combat actions and travel activities

here: https://github.com/fvtt-fria-ligan/forbidden-lands-foundry-vtt/pull/230/files

@aMediocreDad aMediocreDad added the feature New feature or request label Jul 11, 2022
@SwedishRabbit
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Good thinking not to clutter the dialog box too much. Awesome work guys!

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