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@r-valyar thanks for reporting that. It seems that the weapon roll was calculating it wrong.
However, it seems that the skill rolls, attribute rolls, fear rolls are using the correct conditions. Can you confirm if that's the case?
I will check here to prepare a version 3.3.1 with the fix
During combat and skill checks involved gears, we noticed that mental conditions are taken into account to rolls that are physical.
We also noticed that physical conditions are not taken into account at all. We had to compensate with bonus dice each time.
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