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feat: vaesen conditions on tokens #86

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merged 5 commits into from Nov 18, 2023
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3 changes: 3 additions & 0 deletions model/tab/vaesen-main.hbs
Expand Up @@ -21,6 +21,9 @@
{{#if item.system.active}}
checked
{{/if}}
{{#if ../actor.flags.vaesen.isActorSheet}}
onclick="ui.notifications.warn(`Vaesen's conditions should be applied in tokens only.`); return false;"
{{/if}}
/>
<span class="checkbox-custom rectangular"></span>
</label>
Expand Down
8 changes: 7 additions & 1 deletion script/actor/vaesen.js
Expand Up @@ -84,14 +84,20 @@ export class VaesenActor extends Actor {

const link = data.type == "player";
const displayName = link ? CONST.TOKEN_DISPLAY_MODES.HOVER : CONST.TOKEN_DISPLAY_MODES.OWNER_HOVER;
const isNpc = data.type == "npc";
const displayBars = isNpc ? CONST.TOKEN_DISPLAY_MODES.OWNER : CONST.TOKEN_DISPLAY_MODES.NONE;
const bar1 = isNpc ? "condition.physical" : null;
const bar2 = isNpc ? "condition.mental" : null;
let tokenProto = {
"prototypeToken.displayName": displayName,
"prototypeToken.displayBars": CONST.TOKEN_DISPLAY_MODES.NONE,
"prototypeToken.displayBars": displayBars,
"prototypeToken.disposition": CONST.TOKEN_DISPOSITIONS.NEUTRAL,
"prototypeToken.name": `${data.name}`,
"prototypeToken.actorLink": link,
"prototypeToken.sight.enabled": "true",
"prototypeToken.sight.range": "30",
"prototypeToken.bar1.attribute": bar1,
"prototypeToken.bar2.attribute": bar2,
};
this.updateSource(tokenProto);
}
Expand Down
7 changes: 5 additions & 2 deletions script/hooks.js
Expand Up @@ -11,6 +11,7 @@ import { YearZeroRollManager } from "./lib/yzur.js";
import * as Chat from "./util/chat.js";
import { vaesenItemSheet } from "./sheet/itemSheet.js";
import { migrate } from "./util/migrator.js";
import { VaesenTokenHUD } from "./util/token.js";

Hooks.on("renderChatMessage", (app, html, data) => {
Chat.hideChatActionButtons(app, html, data);
Expand Down Expand Up @@ -96,8 +97,6 @@ Hooks.once("init", () => {
"ROLL.tooltipTemplate": "systems/vaesen/model/templates/dice/tooltip.hbs",
"ROLL.infosTemplate": "systems/vaesen/model/templates/dice/infos.hbs",
});


});

Hooks.once("ready", async function () {
Expand All @@ -109,6 +108,10 @@ Hooks.once("ready", async function () {

});

Hooks.on('canvasReady', () => {
canvas.hud.token = new VaesenTokenHUD();
});

Hooks.on("updateActor", (actor,changes,diff,userId) => {
game.scenes.current.tokens.forEach(x => {
if (x.actorId !== actor._id)
Expand Down
10 changes: 6 additions & 4 deletions script/sheet/player.js
Expand Up @@ -297,13 +297,15 @@ export class PlayerCharacterSheet extends VaesenActorSheet {
updateCondition(conditionName) {
let actor = this.actor;

const currentEffect = Array.from(actor.effects?.values()).find(it => it.statuses.has(conditionName));
if (currentEffect)
const statusEffect = CONFIG.statusEffects.find(it => it.id === conditionName);

const currentEffect = Array.from(actor.effects?.values()).find(it => it.icon === statusEffect.icon);
if (currentEffect) {
actor.deleteEmbeddedDocuments('ActiveEffect', [currentEffect.id]);
}
else {
const statusEffect = CONFIG.statusEffects.find(it => it.id === conditionName);
actor.createEmbeddedDocuments("ActiveEffect", [{
label: statusEffect.label,
label: game.i18n.localize(statusEffect.label),
icon: statusEffect.icon,
changes: statusEffect.changes,
id: this.uuid,
Expand Down
16 changes: 6 additions & 10 deletions script/sheet/vaesen.js
@@ -1,5 +1,6 @@
import { prepareRollNewDialog } from "../util/roll.js";
import { VaesenActorSheet } from "../actor/vaesen-actor-sheet.js";
import { conditions } from "../util/conditions.js";

export class VaesenCharacterSheet extends VaesenActorSheet {

Expand All @@ -19,6 +20,10 @@ export class VaesenCharacterSheet extends VaesenActorSheet {
});
}

async getData() {
this.actor.setFlag("vaesen", "isActorSheet", !this.actor.isToken);
return super.getData();
}

activateListeners(html) {
super.activateListeners(html);
Expand Down Expand Up @@ -71,16 +76,7 @@ export class VaesenCharacterSheet extends VaesenActorSheet {
async onToggleActive(event) {
let element = event.currentTarget;
let itemID = element.closest(".item").dataset.itemId;
let item = this.actor.items.get(itemID);
if (item.system.active) {
await this.actor.updateEmbeddedDocuments("Item", [
{ _id: itemID, "data.active": false },
]);
} else {
await this.actor.updateEmbeddedDocuments("Item", [
{ _id: itemID, "data.active": true },
]);
}
await conditions.onVaesenCondition(this.actor, itemID);
}

onWeaponRoll(event) {
Expand Down
26 changes: 26 additions & 0 deletions script/util/conditions.js
Expand Up @@ -135,6 +135,32 @@ export class conditions{
return this.allStatusEffects.find(effect => effect.id === id);
}

static async onVaesenCondition(actor, conditionId) {
let condition = Array.from(actor.items?.values()).find(x => x.type == "condition" && x.id == conditionId);
console.log(condition);

await actor.updateEmbeddedDocuments("Item", [
{ _id: condition.id, "data.active": !condition.system.active },
]);

const statusEffect = {
label: condition.name,
icon: condition.img,
id: condition.name,
statuses: [condition.name]
};

const currentEffect = Array.from(actor.effects?.values()).find(it => it.icon === statusEffect.icon);
if (currentEffect) {
await actor.deleteEmbeddedDocuments('ActiveEffect', [currentEffect.id]);
}
else {
await actor.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
}

return condition.system.active;
}

}

conditions.eventsProcessing = {
Expand Down
75 changes: 75 additions & 0 deletions script/util/token.js
@@ -0,0 +1,75 @@
import { conditions } from "../util/conditions.js";

export class VaesenTokenHUD extends TokenHUD {
constructor(...args) {
super(...args);
}

_getStatusEffectChoices(params) {
var actor = this.object.document.actor;

if (actor.type === "player") {
let ret = super._getStatusEffectChoices();
console.log(ret);
return ret;
}

let yzurActions = {
"modules/yze-combat/assets/icons/fast-action.svg" : {
cssClass: "",
id: "fastAction",
isActive: false,
isOverlay: false,
src: "modules/yze-combat/assets/icons/fast-action.svg",
title: "Fast Action"
},
"modules/yze-combat/assets/icons/slow-action.svg" : {
cssClass: "",
id: "slowAction",
isActive: false,
isOverlay: false,
src: "modules/yze-combat/assets/icons/slow-action.svg",
title: "Slow Action"
}
};

if (actor.type === "npc") {
return yzurActions;
}

if (actor.type === "vaesen") {
let vaesenActions = {};
for (let item of Object.values(actor.items.contents)) {
if (item.type !== "condition") {
continue;
}
console.log(item);
vaesenActions[item.img] = {
cssClass: item.system.active ? "active" : "",
id: item.id,
src: item.img,
title: `${item.name} (${item.system.bonus})`,
isActive: item.system.active
};
}
vaesenActions["modules/yze-combat/assets/icons/fast-action.svg"] = yzurActions["modules/yze-combat/assets/icons/fast-action.svg"];
vaesenActions["modules/yze-combat/assets/icons/slow-action.svg"] = yzurActions["modules/yze-combat/assets/icons/slow-action.svg"];
return vaesenActions;
}
}

async _onToggleEffect(effect, {active, overlay=false}={}) {
var actor = this.object.document.actor;
if (actor.type !== "vaesen") {
return super._onToggleEffect(effect, {active, overlay});
}

effect.preventDefault();
effect.stopPropagation();
let img = effect.currentTarget;
const result = await conditions.onVaesenCondition(actor, img.dataset.statusId);

if ( this.hasActiveHUD ) canvas.tokens.hud.refreshStatusIcons();
return result;
}
}