Update go-gl/glfw to v3.3.10 and remove workaround #4704
Merged
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Description:
This is a great GLFW update (see go-gl/glfw#396) because it not only fixes various bugs but one of the bugs that it fixes addresses a bug that we have been working around for a long time.
The workaround for this issue involved deferring a recover() to catch the panic that could occur for incorrectly invalid keycodes. This did not only degrade performance due to having to run recover but the defer was also making it impossible to inline the method. Given that we are running this in the (rather hot) runloop, I expect the performance improvement to be quite substantial.
Fixes #1024
Checklist: