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[6892] Some small code clean ups and optimisations.
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Signed-off-by: hunuza <hunuza@gmail.com>
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hunuza committed Dec 10, 2008
1 parent 46db064 commit 87b136d
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Showing 5 changed files with 19 additions and 70 deletions.
4 changes: 2 additions & 2 deletions src/game/Channel.cpp
Expand Up @@ -209,7 +209,7 @@ void Channel::KickOrBan(uint64 good, const char *badname, bool ban)

if(ban && !IsBanned(bad->GetGUID()))
{
banned.push_back(bad->GetGUID());
banned.insert(bad->GetGUID());
MakePlayerBanned(&data, bad->GetGUID(), good);
}
else
Expand Down Expand Up @@ -258,7 +258,7 @@ void Channel::UnBan(uint64 good, const char *badname)
}
else
{
banned.remove(bad->GetGUID());
banned.erase(bad->GetGUID());

WorldPacket data;
MakePlayerUnbanned(&data, bad->GetGUID(), good);
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12 changes: 3 additions & 9 deletions src/game/Channel.h
Expand Up @@ -147,7 +147,7 @@ class Channel

typedef std::map<uint64, PlayerInfo> PlayerList;
PlayerList players;
typedef std::list<uint64> BannedList;
typedef std::set<uint64> BannedList;
BannedList banned;
bool m_announce;
bool m_moderate;
Expand Down Expand Up @@ -202,15 +202,9 @@ class Channel
void SendToAllButOne(WorldPacket *data, uint64 who);
void SendToOne(WorldPacket *data, uint64 who);

bool IsOn(uint64 who) const { return players.count(who) > 0; }
bool IsOn(uint64 who) const { return players.count(who) != 0; }

bool IsBanned(const uint64 guid) const
{
for(BannedList::const_iterator i = banned.begin(); i != banned.end(); ++i)
if(*i == guid)
return true;
return false;
}
bool IsBanned(const uint64 guid) const {return banned.count(guid) != 0; }

bool IsFirst() const { return !(players.size() > 1); }

Expand Down
29 changes: 10 additions & 19 deletions src/game/CharacterHandler.cpp
Expand Up @@ -904,34 +904,25 @@ void WorldSession::HandleChangePlayerNameOpcode(WorldPacket& recv_data)
recv_data >> guid;
recv_data >> newname;

QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (result)
{
uint32 at_loginFlags;
Field *fields = result->Fetch();
at_loginFlags = fields[0].GetUInt32();
delete result;

if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
}
else
QueryResult *result = CharacterDatabase.PQuery("SELECT at_login, name FROM characters WHERE guid ='%u'", GUID_LOPART(guid));
if (!result)
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}

if(!objmgr.GetPlayerNameByGUID(guid, oldname)) // character not exist, because we have no name for this guid
uint32 at_loginFlags;
Field *fields = result->Fetch();
at_loginFlags = fields[0].GetUInt32();
oldname = fields[1].GetCppString();
delete result;

if (!(at_loginFlags & AT_LOGIN_RENAME))
{
WorldPacket data(SMSG_CHAR_RENAME, 1);
data << (uint8)CHAR_LOGIN_NO_CHARACTER;
data << (uint8)CHAR_CREATE_ERROR;
SendPacket( &data );
return;
}
Expand Down
42 changes: 3 additions & 39 deletions src/game/Creature.cpp
Expand Up @@ -926,44 +926,7 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
{
if(gossip->GossipId==GOSSIP_GUARD_SPELLTRAINER || gossip->GossipId==GOSSIP_GUARD_SKILLTRAINER)
{
//float x,y;
//bool findnpc=false;
Poi_Icon icon = ICON_POI_0;
//QueryResult *result;
//Field *fields;
uint32 mapid=GetMapId();
Map const* map=MapManager::Instance().GetBaseMap( mapid );
uint16 areaflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
uint32 zoneid=Map::GetZoneId(areaflag,mapid);
std::string areaname= gossip->OptionText;
/*
uint16 pflag;
// use the action relate to creaturetemplate.trainer_type ?
result= WorldDatabase.PQuery("SELECT creature.position_x,creature.position_y FROM creature,creature_template WHERE creature.map = '%u' AND creature.id = creature_template.entry AND creature_template.trainer_type = '%u'", mapid, gossip->Action );
if(!result)
return;
do
{
fields = result->Fetch();
x=fields[0].GetFloat();
y=fields[1].GetFloat();
pflag=map->GetAreaFlag(GetPositionX(),GetPositionY());
if(pflag==areaflag)
{
findnpc=true;
break;
}
}while(result->NextRow());
delete result;
if(!findnpc)
{
player->PlayerTalkClass->SendTalking( "$NSorry", "Here no this person.");
return;
}*/

//need add more case.
switch(gossip->Action)
{
Expand All @@ -980,8 +943,9 @@ void Creature::OnPoiSelect(Player* player, GossipOption const *gossip)
icon=ICON_POI_TOWER;
break;
}
uint32 textid=GetGossipTextId( gossip->Action, zoneid );
player->PlayerTalkClass->SendTalking( textid );
uint32 textid = GetGossipTextId( gossip->Action, GetZoneId() );
player->PlayerTalkClass->SendTalking(textid);
// std::string areaname= gossip->OptionText;
// how this could worked player->PlayerTalkClass->SendPointOfInterest( x, y, icon, 2, 15, areaname.c_str() );
}
}
Expand Down
2 changes: 1 addition & 1 deletion src/shared/revision_nr.h
@@ -1,4 +1,4 @@
#ifndef __REVISION_NR_H__
#define __REVISION_NR_H__
#define REVISION_NR "6891"
#define REVISION_NR "6892"
#endif // __REVISION_NR_H__

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