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Cavestuff #4

Merged
merged 8 commits into from Sep 12, 2015
Merged

Cavestuff #4

merged 8 commits into from Sep 12, 2015

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duane-r
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@duane-r duane-r commented Sep 12, 2015

I think this code is ready for the main branch. This includes cave decorations (since we have conflicts with existing cave mods), mushrooms, and two missing stone types. Let the comments begin.

This allows you to add water features (lots of waterfalls) and
giant mushrooms. The "cave_stuff" option must be set for anything to
happen. Giant (and huge) mushroom caps can be cooked for food. Stems can
be converted into wood. I was inspired by Journey to the Center of the
Earth, especially the old cinema version.
Added glowing fungus to the ceiling of caves and brightened the
mushroom glow, as well as altering several textures. Added crafted moon
juice and moon glass (glowing glass). Caves are much prettier now, with
the cave stuff option enabled. There's a barely measurable slow-down to
stone generation, again with the option enabled.
Two textures were mis-named. Also changed cave water to river water, to
limit potential flooding.
Minor changes to probabilities in caves and I corrected the default
listing in vmg.conf.example to show that cave_stuff is off by default.
I added in the missing stone types and put temperature checks in for
mushrooms and fungi. I also removed the unnecessary plant group and
added leaf decay to big mushrooms.
Conflicts:
	vmg-high-textures/image-credits.txt
	vmg-high-textures/vmg_fir_leaves.png
@gaelysam gaelysam merged commit 95d171a into master Sep 12, 2015
@duane-r duane-r deleted the cavestuff branch September 12, 2015 21:01
@ghost ghost mentioned this pull request May 27, 2015
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2 participants